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openmw/components/esm3/doorstate.hpp

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#ifndef OPENMW_ESM_DOORSTATE_H
#define OPENMW_ESM_DOORSTATE_H
#include "objectstate.hpp"
namespace ESM
{
// format 0, saved games only
struct DoorState final : public ObjectState
{
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int32_t mDoorState = 0;
void load(ESMReader& esm) override;
void save(ESMWriter& esm, bool inInventory = false) const override;
DoorState& asDoorState() override { return *this; }
const DoorState& asDoorState() const override { return *this; }
};
}
#endif