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openmw/components/sceneutil/visitor.cpp

75 lines
1.7 KiB
C++

#include "visitor.hpp"
#include <osg/Drawable>
#include <osg/MatrixTransform>
#include <osgParticle/ParticleSystem>
#include <components/misc/stringops.hpp>
namespace SceneUtil
{
bool FindByNameVisitor::checkGroup(osg::Group &group)
{
if (Misc::StringUtils::ciEqual(group.getName(), mNameToFind))
{
mFoundNode = &group;
return true;
}
return false;
}
void FindByClassVisitor::apply(osg::Node &node)
{
if (Misc::StringUtils::ciEqual(node.className(), mNameToFind))
mFoundNodes.push_back(&node);
traverse(node);
}
void FindByNameVisitor::apply(osg::Group &group)
{
if (!checkGroup(group))
traverse(group);
}
void FindByNameVisitor::apply(osg::MatrixTransform &node)
{
if (!checkGroup(node))
traverse(node);
}
void FindByNameVisitor::apply(osg::Geometry&)
{
}
void DisableFreezeOnCullVisitor::apply(osg::MatrixTransform &node)
{
traverse(node);
}
void DisableFreezeOnCullVisitor::apply(osg::Drawable& drw)
{
if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(&drw))
partsys->setFreezeOnCull(false);
}
void NodeMapVisitor::apply(osg::MatrixTransform& trans)
{
// Take transformation for first found node in file
const std::string nodeName = Misc::StringUtils::lowerCase(trans.getName());
if (mMap.find(nodeName) == mMap.end())
{
mMap[nodeName] = &trans;
}
traverse(trans);
}
void HideDrawablesVisitor::apply(osg::Drawable& drawable)
{
drawable.setNodeMask(0);
}
}