1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-16 17:59:56 +00:00
openmw/files/shaders/CMakeLists.txt

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

61 lines
1.5 KiB
Text
Raw Normal View History

2021-12-08 13:33:49 +00:00
if (NOT DEFINED OPENMW_RESOURCES_ROOT)
return()
endif()
# Copy resource files into the build directory
set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
set(DDIRRELATIVE resources/shaders)
set(SHADER_FILES
2020-01-12 07:42:47 +00:00
groundcover_vertex.glsl
groundcover_fragment.glsl
water_vertex.glsl
water_fragment.glsl
water_nm.png
alpha.glsl
2021-06-01 19:15:25 +00:00
depth.glsl
objects_vertex.glsl
objects_fragment.glsl
openmw_fragment.glsl
openmw_fragment.h.glsl
2022-04-24 15:29:16 +00:00
openmw_fragment_multiview.glsl
openmw_vertex.glsl
openmw_vertex.h.glsl
2022-04-24 15:29:16 +00:00
openmw_vertex_multiview.glsl
terrain_vertex.glsl
terrain_fragment.glsl
2016-02-17 22:29:26 +00:00
lighting.glsl
lighting_util.glsl
2016-03-22 20:15:20 +00:00
parallax.glsl
2017-12-01 18:54:48 +00:00
s360_fragment.glsl
s360_vertex.glsl
shadows_vertex.glsl
shadows_fragment.glsl
shadowcasting_vertex.glsl
shadowcasting_fragment.glsl
2020-12-19 17:17:42 +00:00
vertexcolors.glsl
2022-06-21 15:55:06 +00:00
multiview_resolve_vertex.glsl
multiview_resolve_fragment.glsl
2020-12-16 21:46:09 +00:00
nv_default_vertex.glsl
nv_default_fragment.glsl
nv_nolighting_vertex.glsl
nv_nolighting_fragment.glsl
2022-05-14 01:58:00 +00:00
blended_depth_postpass_vertex.glsl
blended_depth_postpass_fragment.glsl
2021-07-22 22:55:30 +00:00
gui_vertex.glsl
gui_fragment.glsl
debug_vertex.glsl
debug_fragment.glsl
2021-10-24 00:53:38 +00:00
sky_vertex.glsl
sky_fragment.glsl
skypasses.glsl
2021-10-20 16:42:18 +00:00
softparticles.glsl
2022-07-23 03:41:08 +00:00
hdr_resolve_fragment.glsl
2022-05-14 01:58:00 +00:00
hdr_luminance_fragment.glsl
fullscreen_tri_vertex.glsl
fullscreen_tri_fragment.glsl
2022-06-06 20:40:38 +00:00
fog.glsl
)
2021-12-08 13:33:49 +00:00
copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_RESOURCES_ROOT} ${DDIRRELATIVE} "${SHADER_FILES}")