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openmw/components/esm4/loadgmst.cpp

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#include "loadgmst.hpp"
#include <cstdint>
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#include <stdexcept>
#include <string>
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#include "reader.hpp"
namespace ESM4
{
namespace
{
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GameSetting::Data readData(ESM::FormId formId, std::string_view editorId, Reader& reader)
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{
if (editorId.empty())
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{
reader.skipSubRecordData();
return std::monostate{};
}
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const char type = editorId[0];
switch (type)
{
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case 'b':
{
std::uint32_t value = 0;
reader.get(value);
return value != 0;
}
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case 'i':
{
std::int32_t value = 0;
reader.get(value);
return value;
}
case 'f':
{
float value = 0;
reader.get(value);
return value;
}
case 's':
{
std::string value;
reader.getZString(value);
return value;
}
default:
throw std::runtime_error(
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"Unsupported ESM4 GMST (" + formId.toString() + ") data type: " + std::string(editorId));
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}
}
}
void GameSetting::load(Reader& reader)
{
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mId = reader.getFormIdFromHeader();
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mFlags = reader.hdr().record.flags;
while (reader.getSubRecordHeader())
{
const ESM4::SubRecordHeader& subHdr = reader.subRecordHeader();
switch (subHdr.typeId)
{
case ESM4::SUB_EDID:
reader.getZString(mEditorId);
break;
case ESM4::SUB_DATA:
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mData = readData(mId, mEditorId, reader);
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break;
default:
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throw std::runtime_error(
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"Unknown ESM4 GMST (" + mId.toString() + ") subrecord " + ESM::printName(subHdr.typeId));
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}
}
}
}