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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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/* Modified for OpenMW */
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#ifndef OPENMW_OSGUTIL_OPTIMIZER
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#define OPENMW_OSGUTIL_OPTIMIZER
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#include <osg/NodeVisitor>
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#include <osg/Matrix>
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#include <osg/Geometry>
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#include <osg/Transform>
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#include <osg/Texture2D>
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//#include <osgUtil/Export>
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#include <set>
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#include <mutex>
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namespace osgDB
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{
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class SharedStateManager;
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}
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//namespace osgUtil {
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namespace SceneUtil {
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// forward declare
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class Optimizer;
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/** Helper base class for implementing Optimizer techniques.*/
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class BaseOptimizerVisitor : public osg::NodeVisitor
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{
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public:
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BaseOptimizerVisitor(Optimizer* optimizer, unsigned int operation):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_optimizer(optimizer),
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_operationType(operation)
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{
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setNodeMaskOverride(0xffffffff);
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}
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inline bool isOperationPermissibleForObject(const osg::StateSet* object) const;
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inline bool isOperationPermissibleForObject(const osg::StateAttribute* object) const;
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inline bool isOperationPermissibleForObject(const osg::Drawable* object) const;
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inline bool isOperationPermissibleForObject(const osg::Node* object) const;
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protected:
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Optimizer* _optimizer;
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unsigned int _operationType;
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};
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/** Traverses scene graph to improve efficiency. See OptimizationOptions.
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* For example of usage see examples/osgimpostor or osgviewer.
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*/
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class Optimizer
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{
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public:
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Optimizer() : _mergeAlphaBlending(false), _sharedStateManager(nullptr), _sharedStateMutex(nullptr) {}
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virtual ~Optimizer() {}
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enum OptimizationOptions
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{
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FLATTEN_STATIC_TRANSFORMS = (1 << 0),
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REMOVE_REDUNDANT_NODES = (1 << 1),
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REMOVE_LOADED_PROXY_NODES = (1 << 2),
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COMBINE_ADJACENT_LODS = (1 << 3),
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SHARE_DUPLICATE_STATE = (1 << 4),
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MERGE_GEOMETRY = (1 << 5),
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CHECK_GEOMETRY = (1 << 6), // deprecated, currently no-op
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MAKE_FAST_GEOMETRY = (1 << 7),
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SPATIALIZE_GROUPS = (1 << 8),
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COPY_SHARED_NODES = (1 << 9),
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TRISTRIP_GEOMETRY = (1 << 10),
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TESSELLATE_GEOMETRY = (1 << 11),
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OPTIMIZE_TEXTURE_SETTINGS = (1 << 12),
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MERGE_GEODES = (1 << 13),
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FLATTEN_BILLBOARDS = (1 << 14),
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TEXTURE_ATLAS_BUILDER = (1 << 15),
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STATIC_OBJECT_DETECTION = (1 << 16),
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FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS = (1 << 17),
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INDEX_MESH = (1 << 18),
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VERTEX_POSTTRANSFORM = (1 << 19),
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VERTEX_PRETRANSFORM = (1 << 20),
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DEFAULT_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS |
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REMOVE_REDUNDANT_NODES |
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REMOVE_LOADED_PROXY_NODES |
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COMBINE_ADJACENT_LODS |
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SHARE_DUPLICATE_STATE |
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MERGE_GEOMETRY |
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MAKE_FAST_GEOMETRY |
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CHECK_GEOMETRY |
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OPTIMIZE_TEXTURE_SETTINGS |
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STATIC_OBJECT_DETECTION,
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ALL_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS |
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REMOVE_REDUNDANT_NODES |
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REMOVE_LOADED_PROXY_NODES |
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COMBINE_ADJACENT_LODS |
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SHARE_DUPLICATE_STATE |
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MERGE_GEODES |
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MERGE_GEOMETRY |
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MAKE_FAST_GEOMETRY |
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CHECK_GEOMETRY |
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SPATIALIZE_GROUPS |
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COPY_SHARED_NODES |
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TRISTRIP_GEOMETRY |
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OPTIMIZE_TEXTURE_SETTINGS |
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TEXTURE_ATLAS_BUILDER |
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STATIC_OBJECT_DETECTION
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};
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void setMergeAlphaBlending(bool merge) { _mergeAlphaBlending = merge; }
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void setViewPoint(const osg::Vec3f& viewPoint) { _viewPoint = viewPoint; }
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void setSharedStateManager(osgDB::SharedStateManager* sharedStateManager, std::mutex* sharedStateMutex) { _sharedStateMutex = sharedStateMutex; _sharedStateManager = sharedStateManager; }
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/** Reset internal data to initial state - the getPermissibleOptionsMap is cleared.*/
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void reset();
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/** Traverse the node and its subgraph with a series of optimization
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* visitors, specified by the OptimizationOptions.*/
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virtual void optimize(osg::Node* node, unsigned int options);
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/** Callback for customizing what operations are permitted on objects in the scene graph.*/
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struct IsOperationPermissibleForObjectCallback : public osg::Referenced
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{
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virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::StateSet* stateset,unsigned int option) const
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{
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return optimizer->isOperationPermissibleForObjectImplementation(stateset,option);
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}
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virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::StateAttribute* attribute,unsigned int option) const
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{
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return optimizer->isOperationPermissibleForObjectImplementation(attribute,option);
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}
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virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::Drawable* drawable,unsigned int option) const
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{
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return optimizer->isOperationPermissibleForObjectImplementation(drawable,option);
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}
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virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::Node* node,unsigned int option) const
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{
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return optimizer->isOperationPermissibleForObjectImplementation(node,option);
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}
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};
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/** Set the callback for customizing what operations are permitted on objects in the scene graph.*/
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void setIsOperationPermissibleForObjectCallback(IsOperationPermissibleForObjectCallback* callback) { _isOperationPermissibleForObjectCallback=callback; }
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/** Get the callback for customizing what operations are permitted on objects in the scene graph.*/
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IsOperationPermissibleForObjectCallback* getIsOperationPermissibleForObjectCallback() { return _isOperationPermissibleForObjectCallback.get(); }
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/** Get the callback for customizing what operations are permitted on objects in the scene graph.*/
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const IsOperationPermissibleForObjectCallback* getIsOperationPermissibleForObjectCallback() const { return _isOperationPermissibleForObjectCallback.get(); }
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inline void setPermissibleOptimizationsForObject(const osg::Object* object, unsigned int options)
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{
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_permissibleOptimizationsMap[object] = options;
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}
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inline unsigned int getPermissibleOptimizationsForObject(const osg::Object* object) const
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{
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PermissibleOptimizationsMap::const_iterator itr = _permissibleOptimizationsMap.find(object);
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if (itr!=_permissibleOptimizationsMap.end()) return itr->second;
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else return 0xffffffff;
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}
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inline bool isOperationPermissibleForObject(const osg::StateSet* object, unsigned int option) const
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{
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if (_isOperationPermissibleForObjectCallback.valid())
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return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option);
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else
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return isOperationPermissibleForObjectImplementation(object,option);
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}
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inline bool isOperationPermissibleForObject(const osg::StateAttribute* object, unsigned int option) const
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{
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if (_isOperationPermissibleForObjectCallback.valid())
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return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option);
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else
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return isOperationPermissibleForObjectImplementation(object,option);
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}
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inline bool isOperationPermissibleForObject(const osg::Drawable* object, unsigned int option) const
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{
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if (_isOperationPermissibleForObjectCallback.valid())
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return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option);
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else
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return isOperationPermissibleForObjectImplementation(object,option);
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}
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inline bool isOperationPermissibleForObject(const osg::Node* object, unsigned int option) const
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{
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if (_isOperationPermissibleForObjectCallback.valid())
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return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option);
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else
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return isOperationPermissibleForObjectImplementation(object,option);
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}
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bool isOperationPermissibleForObjectImplementation(const osg::StateSet* stateset, unsigned int option) const
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{
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return (option & getPermissibleOptimizationsForObject(stateset))!=0;
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}
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bool isOperationPermissibleForObjectImplementation(const osg::StateAttribute* attribute, unsigned int option) const
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{
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return (option & getPermissibleOptimizationsForObject(attribute))!=0;
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}
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bool isOperationPermissibleForObjectImplementation(const osg::Drawable* drawable, unsigned int option) const
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{
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if (option & (REMOVE_REDUNDANT_NODES|MERGE_GEOMETRY))
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{
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if (drawable->getUserData()) return false;
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if (drawable->getUpdateCallback()) return false;
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if (drawable->getEventCallback()) return false;
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if (drawable->getCullCallback()) return false;
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}
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return (option & getPermissibleOptimizationsForObject(drawable))!=0;
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}
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bool isOperationPermissibleForObjectImplementation(const osg::Node* node, unsigned int option) const
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{
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if (option & (REMOVE_REDUNDANT_NODES|COMBINE_ADJACENT_LODS|FLATTEN_STATIC_TRANSFORMS))
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{
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if (node->getUserData()) return false;
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if (node->getUpdateCallback()) return false;
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if (node->getEventCallback()) return false;
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if (node->getCullCallback()) return false;
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if (node->getNumDescriptions()>0) return false;
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if (node->getStateSet()) return false;
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if (node->getNodeMask()!=0xffffffff) return false;
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// if (!node->getName().empty()) return false;
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}
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return (option & getPermissibleOptimizationsForObject(node))!=0;
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}
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protected:
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osg::ref_ptr<IsOperationPermissibleForObjectCallback> _isOperationPermissibleForObjectCallback;
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typedef std::map<const osg::Object*,unsigned int> PermissibleOptimizationsMap;
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PermissibleOptimizationsMap _permissibleOptimizationsMap;
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osg::Vec3f _viewPoint;
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bool _mergeAlphaBlending;
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osgDB::SharedStateManager* _sharedStateManager;
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mutable std::mutex* _sharedStateMutex;
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public:
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/** Flatten Static Transform nodes by applying their transform to the
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* geometry on the leaves of the scene graph, then removing the
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* now redundant transforms. Static transformed subgraphs that have multiple
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* parental paths above them are not flattened, if you require this then
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* the subgraphs have to be duplicated - for this use the
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* FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor. */
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class FlattenStaticTransformsVisitor : public BaseOptimizerVisitor
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{
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public:
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FlattenStaticTransformsVisitor(Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, FLATTEN_STATIC_TRANSFORMS) {}
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void apply(osg::Node& geode) override;
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void apply(osg::Geometry& drawable) override;
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void apply(osg::Drawable& drawable) override;
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void apply(osg::Billboard& geode) override;
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void apply(osg::Transform& transform) override final;
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void apply(osg::MatrixTransform& transform) override;
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bool removeTransforms(osg::Node* nodeWeCannotRemove);
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protected:
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typedef std::vector<osg::Transform*> TransformStack;
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typedef std::set<osg::Drawable*> DrawableSet;
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typedef std::set<osg::Billboard*> BillboardSet;
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typedef std::set<osg::Node* > NodeSet;
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typedef std::set<osg::Transform*> TransformSet;
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TransformStack _transformStack;
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NodeSet _excludedNodeSet;
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DrawableSet _drawableSet;
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BillboardSet _billboardSet;
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TransformSet _transformSet;
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};
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/** Combine Static Transform nodes that sit above one another.*/
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class CombineStaticTransformsVisitor : public BaseOptimizerVisitor
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{
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public:
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CombineStaticTransformsVisitor(Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, FLATTEN_STATIC_TRANSFORMS) {}
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void apply(osg::MatrixTransform& transform) override;
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void apply(osg::Geometry&) override { }
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bool removeTransforms(osg::Node* nodeWeCannotRemove);
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protected:
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typedef std::set<osg::MatrixTransform*> TransformSet;
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TransformSet _transformSet;
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};
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/** Remove rendundant nodes, such as groups with one single child.*/
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class RemoveEmptyNodesVisitor : public BaseOptimizerVisitor
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{
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public:
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typedef std::set<osg::Node*> NodeList;
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NodeList _redundantNodeList;
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RemoveEmptyNodesVisitor(Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, REMOVE_REDUNDANT_NODES) {}
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void apply(osg::Group& group) override;
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void apply(osg::Geometry&) override { }
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void removeEmptyNodes();
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};
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/** Remove redundant nodes, such as groups with one single child.*/
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class RemoveRedundantNodesVisitor : public BaseOptimizerVisitor
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{
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public:
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typedef std::set<osg::Node*> NodeList;
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NodeList _redundantNodeList;
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RemoveRedundantNodesVisitor(Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, REMOVE_REDUNDANT_NODES) {}
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void apply(osg::Group& group) override;
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void apply(osg::Transform& transform) override;
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void apply(osg::LOD& lod) override;
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void apply(osg::Switch& switchNode) override;
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void apply(osg::Geometry&) override { }
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bool isOperationPermissible(osg::Node& node);
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void removeRedundantNodes();
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};
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/** Merge adjacent Groups that have the same StateSet. */
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class MergeGroupsVisitor : public SceneUtil::BaseOptimizerVisitor
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{
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public:
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MergeGroupsVisitor(SceneUtil::Optimizer* optimizer)
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: BaseOptimizerVisitor(optimizer, REMOVE_REDUNDANT_NODES)
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{
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}
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bool isOperationPermissible(osg::Group& node);
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void apply(osg::Geometry&) override { }
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void apply(osg::Group& group) override;
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void apply(osg::LOD& lod) override;
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void apply(osg::Switch& switchNode) override;
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};
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class MergeGeometryVisitor : public BaseOptimizerVisitor
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{
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public:
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/// default to traversing all children.
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MergeGeometryVisitor(Optimizer* optimizer=0) :
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BaseOptimizerVisitor(optimizer, MERGE_GEOMETRY),
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_targetMaximumNumberOfVertices(10000), _alphaBlendingActive(false), _mergeAlphaBlending(false) {}
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void setMergeAlphaBlending(bool merge)
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{
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_mergeAlphaBlending = merge;
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}
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void setViewPoint(const osg::Vec3f& viewPoint)
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{
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_viewPoint = viewPoint;
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}
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void setTargetMaximumNumberOfVertices(unsigned int num)
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{
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_targetMaximumNumberOfVertices = num;
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}
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unsigned int getTargetMaximumNumberOfVertices() const
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{
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return _targetMaximumNumberOfVertices;
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}
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bool pushStateSet(osg::StateSet* stateSet);
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void popStateSet();
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void checkAlphaBlendingActive();
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void apply(osg::Geometry&) override { }
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void apply(osg::Group& group) override;
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void apply(osg::Billboard&) override { /* don't do anything*/ }
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bool mergeGroup(osg::Group& group);
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static bool mergeGeometry(osg::Geometry& lhs,osg::Geometry& rhs);
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static bool mergePrimitive(osg::DrawArrays& lhs,osg::DrawArrays& rhs);
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static bool mergePrimitive(osg::DrawArrayLengths& lhs,osg::DrawArrayLengths& rhs);
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static bool mergePrimitive(osg::DrawElementsUByte& lhs,osg::DrawElementsUByte& rhs);
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static bool mergePrimitive(osg::DrawElementsUShort& lhs,osg::DrawElementsUShort& rhs);
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static bool mergePrimitive(osg::DrawElementsUInt& lhs,osg::DrawElementsUInt& rhs);
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protected:
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unsigned int _targetMaximumNumberOfVertices;
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std::vector<osg::StateSet*> _stateSetStack;
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bool _alphaBlendingActive;
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bool _mergeAlphaBlending;
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osg::Vec3f _viewPoint;
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};
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};
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inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::StateSet* object) const
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{
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return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true;
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}
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inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::StateAttribute* object) const
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{
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return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true;
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}
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inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::Drawable* object) const
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{
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return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true;
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}
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inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::Node* object) const
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{
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return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true;
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}
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}
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#endif
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