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#ifndef INTERPRETER_CONTEXT_H_INCLUDED
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#define INTERPRETER_CONTEXT_H_INCLUDED
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#include <components/esm/refid.hpp>
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#include <string>
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#include <string_view>
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#include <vector>
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namespace Interpreter
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{
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class Context
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{
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public:
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virtual ~Context() {}
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID
Slowly going through all the changes to make, still hundreds of errors
a lot of functions/structures use std::string or stringview to designate an ID. So it takes time
Continues slowly replacing ids. There are technically more and more compilation errors
I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type
Continue moving forward, changes to the stores
slowly moving along
Starting to see the fruit of those changes.
still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.
More replacements. Things are starting to get easier
I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.
Still moving forward, and for the first time error count is going down!
Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably
Cells are back to using string for the name, haven't fixed everything yet. Many other changes
Under the bar of 400 compilation errors.
more good progress <100 compile errors!
More progress
Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string
some more progress on other fronts
Mostly game settings clean
one error opened a lot of other errors. Down to 18, but more will prbably appear
only link errors left??
Fixed link errors
OpenMW compiles, and launches, with some issues, but still!
2 years ago
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virtual const ESM::RefId& getTarget() const = 0;
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virtual int getLocalShort(int index) const = 0;
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virtual int getLocalLong(int index) const = 0;
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virtual float getLocalFloat(int index) const = 0;
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virtual void setLocalShort(int index, int value) = 0;
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virtual void setLocalLong(int index, int value) = 0;
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virtual void setLocalFloat(int index, float value) = 0;
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virtual void messageBox(std::string_view message, const std::vector<std::string>& buttons) = 0;
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void messageBox(std::string_view message)
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{
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std::vector<std::string> empty;
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messageBox(message, empty);
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}
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virtual void report(const std::string& message) = 0;
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virtual int getGlobalShort(std::string_view name) const = 0;
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virtual int getGlobalLong(std::string_view name) const = 0;
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virtual float getGlobalFloat(std::string_view name) const = 0;
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virtual void setGlobalShort(std::string_view name, int value) = 0;
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virtual void setGlobalLong(std::string_view name, int value) = 0;
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virtual void setGlobalFloat(std::string_view name, float value) = 0;
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virtual std::vector<std::string> getGlobals() const = 0;
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virtual char getGlobalType(std::string_view name) const = 0;
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virtual std::string getActionBinding(std::string_view action) const = 0;
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virtual std::string_view getActorName() const = 0;
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virtual std::string_view getNPCRace() const = 0;
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virtual std::string_view getNPCClass() const = 0;
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virtual std::string_view getNPCFaction() const = 0;
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virtual std::string_view getNPCRank() const = 0;
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virtual std::string_view getPCName() const = 0;
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virtual std::string_view getPCRace() const = 0;
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virtual std::string_view getPCClass() const = 0;
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virtual std::string_view getPCRank() const = 0;
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virtual std::string_view getPCNextRank() const = 0;
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virtual int getPCBounty() const = 0;
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virtual std::string_view getCurrentCellName() const = 0;
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virtual int getMemberShort(const ESM::RefId& id, std::string_view name, bool global) const = 0;
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virtual int getMemberLong(const ESM::RefId& id, std::string_view name, bool global) const = 0;
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virtual float getMemberFloat(const ESM::RefId& id, std::string_view name, bool global) const = 0;
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virtual void setMemberShort(const ESM::RefId& id, std::string_view name, int value, bool global) = 0;
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virtual void setMemberLong(const ESM::RefId& id, std::string_view name, int value, bool global) = 0;
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virtual void setMemberFloat(const ESM::RefId& id, std::string_view name, float value, bool global) = 0;
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};
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}
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#endif
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