2009-02-01 02:21:08 +00:00
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MyGUI::WidgetPtr FPSText;
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MyGUI::WindowPtr mwindow;
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2009-02-05 14:11:59 +00:00
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OIS::MouseState state;
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extern "C" void gui_toggleGui()
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2009-02-01 02:21:08 +00:00
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{
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2009-02-05 14:11:59 +00:00
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if(guiMode == 1)
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2009-02-01 02:21:08 +00:00
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{
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2009-02-05 14:11:59 +00:00
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guiMode = 0;
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mGUI->hidePointer();
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if(mwindow)
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mwindow->setVisible(false);
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state = mMouse->getMouseState();
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2009-02-01 02:21:08 +00:00
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}
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2009-02-05 14:11:59 +00:00
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else
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2009-02-01 02:21:08 +00:00
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{
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2009-02-05 14:11:59 +00:00
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// Restore the GUI mouse position. This is a hack because silly
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// OIS doesn't allow us to set the mouse position ourselves.
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*((OIS::MouseState*)&(mMouse->getMouseState())) = state;
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mGUI->injectMouseMove(state.X.abs, state.Y.abs, 0);
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guiMode = 1;
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mGUI->showPointer();
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if(mwindow)
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mwindow->setVisible(true);
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2009-02-01 02:21:08 +00:00
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}
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}
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2009-02-05 14:11:59 +00:00
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void turnGuiOff(MyGUI::WidgetPtr sender)
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{
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guiMode = 1;
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gui_toggleGui();
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}
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// Copied from MyGUI demo code, with a few modifications
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class Layout
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{
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public:
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Layout(const std::string & _layout, MyGUI::WidgetPtr _parent = nullptr)
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: mMainWidget(nullptr)
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{
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initialise(_layout, _parent);
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}
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template <typename T>
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void getWidget(T * & _widget, const std::string & _name, bool _throw = true)
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{
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_widget = nullptr;
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for (MyGUI::VectorWidgetPtr::iterator iter=mListWindowRoot.begin();
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iter!=mListWindowRoot.end(); ++iter)
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{
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MyGUI::WidgetPtr find = (*iter)->findWidget(mPrefix + _name);
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if (nullptr != find)
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{
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T * cast = find->castType<T>(false);
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if (nullptr != cast)
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_widget = cast;
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else if (_throw)
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{
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MYGUI_EXCEPT("Error cast : dest type = '" << T::getClassTypeName()
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<< "' source name = '" << find->getName()
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<< "' source type = '" << find->getTypeName() << "' in layout '" << mLayoutName << "'");
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}
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return;
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}
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}
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MYGUI_ASSERT( ! _throw, "widget name '" << _name << "' in layout '" << mLayoutName << "' not found.");
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}
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void initialise(const std::string & _layout,
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MyGUI::WidgetPtr _parent = nullptr)
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{
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const std::string MAIN_WINDOW = "_Main";
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mLayoutName = _layout;
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if (mLayoutName.empty())
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mMainWidget = _parent;
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else
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{
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mPrefix = MyGUI::utility::toString(this, "_");
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mListWindowRoot = MyGUI::LayoutManager::getInstance().loadLayout(mLayoutName, mPrefix, _parent);
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const std::string main_name = mPrefix + MAIN_WINDOW;
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for (MyGUI::VectorWidgetPtr::iterator iter=mListWindowRoot.begin(); iter!=mListWindowRoot.end(); ++iter) {
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if ((*iter)->getName() == main_name)
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{
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mMainWidget = (*iter);
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break;
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}
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}
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MYGUI_ASSERT(mMainWidget, "root widget name '" << MAIN_WINDOW << "' in layout '" << mLayoutName << "' not found.");
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}
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}
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void shutdown()
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{
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for (VectorBasePtr::iterator iter=mListBase.begin(); iter!=mListBase.end(); ++iter) {
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delete (*iter);
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}
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mListBase.clear();
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MyGUI::LayoutManager::getInstance().unloadLayout(mListWindowRoot);
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mListWindowRoot.clear();
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}
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void setCoord(int x, int y, int w, int h)
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{
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mMainWidget->setCoord(x,y,w,h);
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}
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virtual ~Layout()
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{
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shutdown();
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}
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protected:
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MyGUI::WidgetPtr mMainWidget;
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std::string mPrefix;
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std::string mLayoutName;
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MyGUI::VectorWidgetPtr mListWindowRoot;
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typedef std::vector<Layout*> VectorBasePtr;
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VectorBasePtr mListBase;
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};
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class HUD : public Layout
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{
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public:
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HUD()
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: Layout("openmw_hud_layout.xml")
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{
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setCoord(0,0,
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mWindow->getWidth(),
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mWindow->getHeight());
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// Energy bars
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getWidget(health, "Health");
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getWidget(magicka, "Magicka");
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getWidget(stamina, "Stamina");
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// Item and spell images and status bars
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getWidget(weapImage, "WeapImage");
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getWidget(weapStatus, "WeapStatus");
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getWidget(spellImage, "SpellImage");
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getWidget(spellStatus, "SpellStatus");
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getWidget(effectBox, "EffectBox");
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getWidget(effect1, "Effect1");
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getWidget(minimap, "MiniMap");
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getWidget(compass, "Compass");
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compass->setImageTexture("compass.dds");
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}
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void setStats(int h, int hmax, int m, int mmax, int s, int smax)
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{
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health->setProgressRange(hmax);
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health->setProgressPosition(h);
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magicka->setProgressRange(mmax);
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magicka->setProgressPosition(m);
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stamina->setProgressRange(smax);
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stamina->setProgressPosition(s);
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}
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void setWeapIcon(const char *str)
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{ weapImage->setImageTexture(str); }
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void setSpellIcon(const char *str)
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{ spellImage->setImageTexture(str); }
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void setWeapStatus(int s, int smax)
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{
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weapStatus->setProgressRange(smax);
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weapStatus->setProgressPosition(s);
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}
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void setSpellStatus(int s, int smax)
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{
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spellStatus->setProgressRange(smax);
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spellStatus->setProgressPosition(s);
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}
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void setEffect(const char *img)
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{ effect1->setImageTexture(img); }
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MyGUI::ProgressPtr health, magicka, stamina;
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MyGUI::StaticImagePtr weapImage, spellImage;
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MyGUI::ProgressPtr weapStatus, spellStatus;
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MyGUI::WidgetPtr effectBox;
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MyGUI::StaticImagePtr effect1;
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MyGUI::StaticImagePtr minimap;
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MyGUI::StaticImagePtr compass;
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};
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HUD *hud;
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2009-02-02 13:07:38 +00:00
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extern "C" void gui_setupGUI()
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2009-02-01 02:21:08 +00:00
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{
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ResourceGroupManager::getSingleton().
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2009-02-02 13:07:38 +00:00
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addResourceLocation("media_mygui", "FileSystem", "General");
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2009-02-01 02:21:08 +00:00
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mGUI = new MyGUI::Gui();
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mGUI->initialise(mWindow);
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int mWidth = mWindow->getWidth();
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int mHeight = mWindow->getHeight();
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int width = 120;
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int height = 30;
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// FPS Ticker
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FPSText = mGUI->createWidget<MyGUI::Widget>
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("StaticText",
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mWidth - width -10, 10, // Position
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width, height, // Size
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MyGUI::ALIGN_RIGHT | MyGUI::ALIGN_TOP,
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"Statistic");
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FPSText->setTextAlign(MyGUI::ALIGN_RIGHT);
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FPSText->setNeedMouseFocus(false);
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2009-02-05 14:11:59 +00:00
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FPSText->setTextColour(Ogre::ColourValue::White);
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2009-02-01 02:21:08 +00:00
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2009-02-05 14:11:59 +00:00
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// Window with Morrowind skin
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2009-02-01 02:21:08 +00:00
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mwindow = mGUI->createWidget<MyGUI::Window>
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("MW_Window",
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2009-02-02 13:07:38 +00:00
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(mWidth-width)/4, (mHeight-height)/4, // Position
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2009-02-05 14:11:59 +00:00
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300, 190, // Size
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MyGUI::ALIGN_DEFAULT, "Windows");
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2009-02-01 02:21:08 +00:00
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mwindow->setCaption("Skin test");
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2009-02-05 14:11:59 +00:00
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mwindow->setMinSize(120, 140);
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mwindow->getClientWidget()->setAlpha(0.6);
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2009-02-01 02:21:08 +00:00
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2009-02-05 14:11:59 +00:00
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MyGUI::WidgetPtr tmp;
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2009-02-02 13:07:38 +00:00
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tmp = mwindow->createWidget<MyGUI::Button>
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("MW_Button",
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10, 32, // Position
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2009-02-05 14:11:59 +00:00
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45, 24, // Size
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2009-02-02 13:07:38 +00:00
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MyGUI::ALIGN_LEFT | MyGUI::ALIGN_TOP,
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"MWButton1");
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tmp->setCaption("Close");
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tmp->eventMouseButtonClick = MyGUI::newDelegate(&turnGuiOff);
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2009-02-05 14:11:59 +00:00
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tmp->setInheritsAlpha(false);
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2009-02-02 13:07:38 +00:00
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2009-02-05 14:11:59 +00:00
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tmp = mwindow->createWidget<MyGUI::StaticText>
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("DaedricText_orig",
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10,70,
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300, 20,
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MyGUI::ALIGN_LEFT | MyGUI::ALIGN_TOP,
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"Daed1");
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tmp->setCaption("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
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tmp = mwindow->createWidget<MyGUI::StaticText>
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("DaedricText",
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10,100,
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300, 20,
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MyGUI::ALIGN_LEFT | MyGUI::ALIGN_TOP,
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"Daed2");
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tmp->setCaption("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
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// Turn the GUI off at startup
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turnGuiOff(NULL);
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// Start the mouse in the middle of the screen
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state.X.abs = mWidth / 2;
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state.Y.abs = mHeight / 2;
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MyGUI::ProgressPtr prog;
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// Set up the HUD
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hud = new HUD();
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hud->setStats(60, 100,
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30, 100,
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80, 100);
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hud->setWeapIcon("icons\\w\\tx_knife_iron.dds");
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hud->setWeapStatus(90, 100);
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hud->setSpellIcon("icons\\s\\b_tx_s_rstor_health.dds");
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hud->setSpellStatus(65, 100);
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hud->setEffect("icons\\s\\tx_s_chameleon.dds");
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2009-02-01 02:21:08 +00:00
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}
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extern "C" void gui_setFpsText(char *str)
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|
|
{
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if(FPSText != NULL)
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FPSText->setCaption(str);
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}
|