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openmw/apps/opencs/model/world/resourcesmanager.cpp

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#include "resourcesmanager.hpp"
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#include "resources.hpp"
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#include <apps/opencs/model/world/universalid.hpp>
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#include <stdexcept>
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#include <type_traits>
#include <utility>
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CSMWorld::ResourcesManager::ResourcesManager()
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: mVFS(nullptr)
{
}
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CSMWorld::ResourcesManager::~ResourcesManager() = default;
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void CSMWorld::ResourcesManager::addResources(const Resources& resources)
{
mResources.insert(std::make_pair(resources.getType(), resources));
mResources.insert(std::make_pair(UniversalId::getParentType(resources.getType()), resources));
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}
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const char* const* CSMWorld::ResourcesManager::getMeshExtensions()
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{
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// maybe we could go over the osgDB::Registry to list all supported node formats
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static const char* const sMeshTypes[] = { "nif", "osg", "osgt", "osgb", "osgx", "osg2", "dae", 0 };
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return sMeshTypes;
}
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void CSMWorld::ResourcesManager::setVFS(const VFS::Manager* vfs)
{
mVFS = vfs;
mResources.clear();
addResources(Resources(vfs, "meshes", UniversalId::Type_Mesh, getMeshExtensions()));
addResources(Resources(vfs, "icons", UniversalId::Type_Icon));
addResources(Resources(vfs, "music", UniversalId::Type_Music));
addResources(Resources(vfs, "sound", UniversalId::Type_SoundRes));
addResources(Resources(vfs, "textures", UniversalId::Type_Texture));
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addResources(Resources(vfs, "video", UniversalId::Type_Video));
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}
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const VFS::Manager* CSMWorld::ResourcesManager::getVFS() const
{
return mVFS;
}
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void CSMWorld::ResourcesManager::recreateResources()
{
std::map<UniversalId::Type, Resources>::iterator it = mResources.begin();
for (; it != mResources.end(); ++it)
{
if (it->first == UniversalId::Type_Mesh)
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it->second.recreate(mVFS, getMeshExtensions());
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else
it->second.recreate(mVFS);
}
}
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const CSMWorld::Resources& CSMWorld::ResourcesManager::get(UniversalId::Type type) const
{
std::map<UniversalId::Type, Resources>::const_iterator iter = mResources.find(type);
if (iter == mResources.end())
throw std::logic_error("Unknown resource type");
return iter->second;
}