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openmw/components/esm3/savedgame.cpp

54 lines
1.6 KiB
C++

#include "savedgame.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
void SavedGame::load(ESMReader& esm)
{
mPlayerName = esm.getHNString("PLNA");
esm.getHNOT(mPlayerLevel, "PLLE");
mPlayerClassId = esm.getHNORefId("PLCL");
mPlayerClassName = esm.getHNOString("PLCN");
mPlayerCell = esm.getHNRefId("PLCE");
esm.getHNTSized<16>(mInGameTime, "TSTM");
esm.getHNT(mTimePlayed, "TIME");
mDescription = esm.getHNString("DESC");
while (esm.isNextSub("DEPE"))
mContentFiles.push_back(esm.getHString());
esm.getSubNameIs("SCRN");
esm.getSubHeader();
mScreenshot.resize(esm.getSubSize());
esm.getExact(mScreenshot.data(), mScreenshot.size());
}
void SavedGame::save(ESMWriter& esm) const
{
esm.writeHNString("PLNA", mPlayerName);
esm.writeHNT("PLLE", mPlayerLevel);
if (!mPlayerClassId.empty())
esm.writeHNRefId("PLCL", mPlayerClassId);
else
esm.writeHNString("PLCN", mPlayerClassName);
esm.writeHNRefId("PLCE", mPlayerCell);
esm.writeHNT("TSTM", mInGameTime, 16);
esm.writeHNT("TIME", mTimePlayed);
esm.writeHNString("DESC", mDescription);
for (std::vector<std::string>::const_iterator iter(mContentFiles.begin()); iter != mContentFiles.end(); ++iter)
esm.writeHNString("DEPE", *iter);
esm.startSubRecord("SCRN");
esm.write(mScreenshot.data(), mScreenshot.size());
esm.endRecord("SCRN");
}
}