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openmw/components/resource/imagemanager.hpp

60 lines
1.1 KiB
C++

#ifndef OPENMW_COMPONENTS_RESOURCE_IMAGEMANAGER_H
#define OPENMW_COMPONENTS_RESOURCE_IMAGEMANAGER_H
#include <string>
#include <map>
#include <osg/ref_ptr>
#include <osg/Image>
#include <osg/Texture2D>
namespace osgViewer
{
class Viewer;
}
namespace VFS
{
class Manager;
}
namespace osgDB
{
class Options;
}
namespace Resource
{
/// @brief Handles loading/caching of Images.
class ImageManager
{
public:
ImageManager(const VFS::Manager* vfs);
~ImageManager();
/// Create or retrieve an Image
/// Returns the dummy image if the given image is not found.
osg::ref_ptr<osg::Image> getImage(const std::string& filename);
const VFS::Manager* getVFS() { return mVFS; }
osg::Image* getWarningImage();
private:
const VFS::Manager* mVFS;
// TODO: use ObjectCache
std::map<std::string, osg::ref_ptr<osg::Image> > mImages;
osg::ref_ptr<osg::Image> mWarningImage;
osg::ref_ptr<osgDB::Options> mOptions;
ImageManager(const ImageManager&);
void operator = (const ImageManager&);
};
}
#endif