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openmw/files/shaders/lib/core/fragment.h.glsl

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2023-02-25 19:03:39 +00:00
#ifndef OPENMW_FRAGMENT_H_GLSL
#define OPENMW_FRAGMENT_H_GLSL
@link "lib/core/fragment.glsl" if !@useOVR_multiview
@link "lib/core/fragment_multiview.glsl" if @useOVR_multiview
vec4 sampleReflectionMap(vec2 uv);
#if @refraction_enabled
vec4 sampleRefractionMap(vec2 uv);
float sampleRefractionDepthMap(vec2 uv);
#endif
vec4 samplerLastShader(vec2 uv);
#if @skyBlending
vec3 sampleSkyColor(vec2 uv);
#endif
#endif // OPENMW_FRAGMENT_H_GLSL