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38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
3 years ago
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#ifndef COMPONENTS_LUA_CONFIGURATION_H
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#define COMPONENTS_LUA_CONFIGURATION_H
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#include <map>
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#include <optional>
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#include <components/esm/luascripts.hpp>
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namespace LuaUtil
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{
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class ScriptsConfiguration
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{
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public:
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void init(ESM::LuaScriptsCfg);
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size_t size() const { return mScripts.size(); }
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const ESM::LuaScriptCfg& operator[](int id) const { return mScripts[id]; }
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std::optional<int> findId(std::string_view path) const;
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const std::vector<int>& getListByFlag(ESM::LuaScriptCfg::Flags type) const;
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private:
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std::vector<ESM::LuaScriptCfg> mScripts;
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std::map<std::string, int, std::less<>> mPathToIndex;
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std::map<ESM::LuaScriptCfg::Flags, std::vector<int>> mScriptsByFlag;
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static const std::vector<int> sEmpty;
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};
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// Parse ESM::LuaScriptsCfg from text and add to `cfg`.
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void parseOMWScripts(ESM::LuaScriptsCfg& cfg, std::string_view data);
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std::string scriptCfgToString(const ESM::LuaScriptCfg& script);
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}
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#endif // COMPONENTS_LUA_CONFIGURATION_H
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