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openmw/components/sceneutil/writescene.hpp

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#ifndef OPENMW_COMPONENTS_WRITESCENE_H
#define OPENMW_COMPONENTS_WRITESCENE_H
#include <filesystem>
namespace osg
{
class Node;
}
namespace SceneUtil
{
void writeScene(osg::Node* node, const std::filesystem::path& filename, const std::string& format);
}
#endif