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#include <QtGui>
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#include <QDebug>
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#include <components/files/path.hpp>
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#include "maindialog.hpp"
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#include "playpage.hpp"
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#include "graphicspage.hpp"
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#include "datafilespage.hpp"
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MainDialog::MainDialog()
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{
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mIconWidget = new QListWidget;
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mIconWidget->setViewMode(QListView::IconMode);
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mIconWidget->setWrapping(false);
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mIconWidget->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); // Just to be sure
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mIconWidget->setIconSize(QSize(48, 48));
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mIconWidget->setMovement(QListView::Static);
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mIconWidget->setStyleSheet("background-image: url(:/images/openmw-header.png); \
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background-color: white; \
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background-repeat: no-repeat; \
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background-attachment: scroll; \
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background-position: right;");
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mIconWidget->setMinimumWidth(400);
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mIconWidget->setFixedHeight(80);
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mIconWidget->setSpacing(4);
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mIconWidget->setCurrentRow(0);
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mIconWidget->setFlow(QListView::LeftToRight);
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QGroupBox *groupBox = new QGroupBox(this);
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QVBoxLayout *groupLayout = new QVBoxLayout(groupBox);
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mPagesWidget = new QStackedWidget(groupBox);
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groupLayout->addWidget(mPagesWidget);
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QPushButton *playButton = new QPushButton(tr("Play"));
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QDialogButtonBox *buttonBox = new QDialogButtonBox(this);
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buttonBox->setStandardButtons(QDialogButtonBox::Close);
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buttonBox->addButton(playButton, QDialogButtonBox::AcceptRole);
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//QSpacerItem *vSpacer1 = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding);
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QVBoxLayout *dialogLayout = new QVBoxLayout(this);
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dialogLayout->addWidget(mIconWidget);
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//dialogLayout->addItem(vSpacer1);
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dialogLayout->addWidget(groupBox);
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dialogLayout->addWidget(buttonBox);
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//mainLayout->addStretch(1);
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//mainLayout->addSpacing(12);
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setWindowTitle(tr("OpenMW Launcher"));
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setMinimumSize(QSize(550, 450));
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connect(buttonBox, SIGNAL(rejected()), this, SLOT(close()));
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connect(buttonBox, SIGNAL(accepted()), this, SLOT(play()));
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setupConfig();
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createIcons();
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createPages();
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}
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void MainDialog::createIcons()
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{
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QListWidgetItem *configButton = new QListWidgetItem(mIconWidget);
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configButton->setIcon(QIcon(":/images/openmw-icon.png"));
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configButton->setText(tr("Play"));
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configButton->setTextAlignment(Qt::AlignCenter);
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configButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
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QListWidgetItem *updateButton = new QListWidgetItem(mIconWidget);
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updateButton->setIcon(QIcon::fromTheme("video-display"));
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updateButton->setText(tr("Graphics"));
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updateButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom | Qt::AlignAbsolute);
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updateButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
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QListWidgetItem *queryButton = new QListWidgetItem(mIconWidget);
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queryButton->setIcon(QIcon(":/images/openmw-plugin-icon.png"));
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queryButton->setText(tr("Data Files"));
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queryButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom);
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queryButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
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connect(mIconWidget,
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SIGNAL(currentItemChanged(QListWidgetItem*,QListWidgetItem*)),
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this, SLOT(changePage(QListWidgetItem*,QListWidgetItem*)));
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}
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void MainDialog::createPages()
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{
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// Various pages
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mPlayPage = new PlayPage(this);
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mGraphicsPage = new GraphicsPage(this);
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mDataFilesPage = new DataFilesPage(this);
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QString dataDir = mGameConfig->value("data").toString();
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mDataFilesPage->setupDataFiles(dataDir);
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// Set the combobox of the play page to imitate the comobox on the datafilespage
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mPlayPage->mProfilesComboBox->setModel(mDataFilesPage->mProfilesComboBox->model());
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mPlayPage->mProfilesComboBox->setCurrentIndex(mDataFilesPage->mProfilesComboBox->currentIndex());
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// Add the pages to the stacked widget
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mPagesWidget->addWidget(mPlayPage);
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mPagesWidget->addWidget(mGraphicsPage);
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mPagesWidget->addWidget(mDataFilesPage);
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// Select the first page
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mIconWidget->setCurrentItem(mIconWidget->item(0), QItemSelectionModel::Select);
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connect(mPlayPage->mPlayButton, SIGNAL(clicked()), this, SLOT(play()));
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connect(mPlayPage->mProfilesComboBox,
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SIGNAL(currentIndexChanged(int)),
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this, SLOT(profileChanged(int)));
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connect(mDataFilesPage->mProfilesComboBox,
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SIGNAL(currentIndexChanged(int)),
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this, SLOT(profileChanged(int)));
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}
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void MainDialog::profileChanged(int index)
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{
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// Just to be sure, should always have a selection
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if (!mIconWidget->selectionModel()->hasSelection()) {
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return;
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}
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QString currentPage = mIconWidget->currentItem()->data(Qt::DisplayRole).toString();
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if (currentPage == QString("Play")) {
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mDataFilesPage->mProfilesComboBox->setCurrentIndex(index);
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}
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if (currentPage == QString("Data Files")) {
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mPlayPage->mProfilesComboBox->setCurrentIndex(index);
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}
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}
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void MainDialog::changePage(QListWidgetItem *current, QListWidgetItem *previous)
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{
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if (!current)
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current = previous;
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mPagesWidget->setCurrentIndex(mIconWidget->row(current));
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}
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void MainDialog::closeEvent(QCloseEvent *event)
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{
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qDebug() << "Close event";
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mDataFilesPage->writeConfig();
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mDataFilesPage->mLauncherConfig->sync();
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// Now write to the game config
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writeConfig();
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event->accept();
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}
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void MainDialog::play()
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{
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#if Q_WS_WIN
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// Windows TODO: proper install path handling
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QString game = "./openmw.exe";
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QFile file(game);
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# else
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QString game = "./openmw";
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QFile file(game);
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#endif
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QProcess process;
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if (!file.exists()) {
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// TODO: Throw error!
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qDebug() << "Could not start process";
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return;
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}
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if(!process.startDetached(game)) {
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// TODO: Throw error!;
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qDebug() << "Could not start process";
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qDebug() << "reason was:" << process.errorString();
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} else {
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close();
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}
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}
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void MainDialog::setupConfig()
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{
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// First we read the OpenMW config
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QString config = "openmw.cfg";
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QFile file(config);
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if (!file.exists()) {
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config = QString::fromStdString(Files::getPath(Files::Path_ConfigUser,
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"openmw", "launcher.cfg"));
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}
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file.setFileName(config); // Just for displaying information
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qDebug() << "Using config file from " << file.fileName();
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file.close();
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// Open our config file
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mGameConfig = new QSettings(config, QSettings::IniFormat);
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}
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void MainDialog::writeConfig()
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{
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// Write to the openmw.cfg
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QString dataPath = mGameConfig->value("data").toString();
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dataPath.append("/");
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QStringList dataFiles = mDataFilesPage->selectedMasters();
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dataFiles.append(mDataFilesPage->checkedPlugins());
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qDebug() << "Writing to openmw.cfg";
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// Open the config as a QFile
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QFile file(mGameConfig->fileName());
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
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// File cannot be opened or created TODO: throw error
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}
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QTextStream in(&file);
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QByteArray buffer;
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// Remove all previous master/plugin entries from config
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while (!in.atEnd()) {
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QString line = in.readLine();
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if (!line.contains("master") && !line.contains("plugin")) {
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buffer += line += "\n";
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}
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}
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file.close();
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// Now we write back the other config entries
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if (!file.open(QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate)) {
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// File cannot be opened or created TODO: throw error
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}
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file.write(buffer);
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QTextStream out(&file);
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// Write the list of game files to the config
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foreach (const QString ¤tFile, dataFiles) {
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QFileInfo dataFile = QFileInfo(QString(currentFile).prepend(dataPath));
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if (dataFile.exists()) {
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if (currentFile.endsWith(QString(".esm"), Qt::CaseInsensitive)) {
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out << "master=" << currentFile << endl;
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} else if (currentFile.endsWith(QString(".esp"), Qt::CaseInsensitive)) {
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out << "plugin=" << currentFile << endl;
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}
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}
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}
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file.close();
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}
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