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120 lines
4.5 KiB
C++
120 lines
4.5 KiB
C++
8 years ago
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#include "serialize.hpp"
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#include <osgDB/ObjectWrapper>
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#include <osgDB/Registry>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include <components/sceneutil/skeleton.hpp>
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#include <components/sceneutil/riggeometry.hpp>
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namespace SceneUtil
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{
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template <class Cls>
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static osg::Object* createInstanceFunc() { return new Cls; }
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class PositionAttitudeTransformSerializer : public osgDB::ObjectWrapper
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{
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public:
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PositionAttitudeTransformSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::PositionAttitudeTransform>, "SceneUtil::PositionAttitudeTransform", "osg::Object osg::Node osg::Group osg::Transform SceneUtil::PositionAttitudeTransform")
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{
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addSerializer( new osgDB::PropByRefSerializer< SceneUtil::PositionAttitudeTransform, osg::Vec3f >(
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"position", osg::Vec3f(), &SceneUtil::PositionAttitudeTransform::getPosition, &SceneUtil::PositionAttitudeTransform::setPosition), osgDB::BaseSerializer::RW_VEC3F );
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addSerializer( new osgDB::PropByRefSerializer< SceneUtil::PositionAttitudeTransform, osg::Quat >(
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"attitude", osg::Quat(), &SceneUtil::PositionAttitudeTransform::getAttitude, &SceneUtil::PositionAttitudeTransform::setAttitude), osgDB::BaseSerializer::RW_QUAT );
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addSerializer( new osgDB::PropByRefSerializer< SceneUtil::PositionAttitudeTransform, osg::Vec3f >(
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"scale", osg::Vec3f(), &SceneUtil::PositionAttitudeTransform::getScale, &SceneUtil::PositionAttitudeTransform::setScale), osgDB::BaseSerializer::RW_VEC3F );
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}
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};
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class SkeletonSerializer : public osgDB::ObjectWrapper
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{
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public:
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SkeletonSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::Skeleton>, "SceneUtil::Skeleton", "osg::Object osg::Node osg::Group SceneUtil::Skeleton")
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{
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}
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};
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class FrameSwitchSerializer : public osgDB::ObjectWrapper
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{
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public:
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FrameSwitchSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<osg::Group>, "NifOsg::FrameSwitch", "osg::Object osg::Node osg::Group NifOsg::FrameSwitch")
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{
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}
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};
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class RigGeometrySerializer : public osgDB::ObjectWrapper
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{
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public:
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RigGeometrySerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::RigGeometry>, "SceneUtil::RigGeometry", "osg::Object osg::Node osg::Drawable osg::Geometry SceneUtil::RigGeometry")
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{
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}
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};
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class LightManagerSerializer : public osgDB::ObjectWrapper
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{
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public:
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LightManagerSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<osg::Group>, "SceneUtil::LightManager", "osg::Object osg::Node osg::Group SceneUtil::LightManager")
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{
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}
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};
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osgDB::ObjectWrapper* makeDummySerializer(const std::string& classname)
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{
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return new osgDB::ObjectWrapper(createInstanceFunc<osg::DummyObject>, classname, "osg::Object");
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}
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void registerSerializers()
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{
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static bool done = false;
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if (!done)
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{
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osgDB::Registry::instance()->getObjectWrapperManager()->addWrapper(new PositionAttitudeTransformSerializer);
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osgDB::Registry::instance()->getObjectWrapperManager()->addWrapper(new SkeletonSerializer);
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osgDB::Registry::instance()->getObjectWrapperManager()->addWrapper(new FrameSwitchSerializer);
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osgDB::Registry::instance()->getObjectWrapperManager()->addWrapper(new RigGeometrySerializer);
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osgDB::Registry::instance()->getObjectWrapperManager()->addWrapper(new LightManagerSerializer);
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// ignore the below for now to avoid warning spam
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const char* ignore[] = {
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"MWRender::PtrHolder",
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"MWRender::CameraRelativeTransform",
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"Resource::TemplateRef",
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"SceneUtil::LightListCallback",
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"SceneUtil::LightManagerUpdateCallback",
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"SceneUtil::UpdateRigBounds",
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"SceneUtil::UpdateRigGeometry",
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"SceneUtil::LightSource",
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"NifOsg::NodeUserData",
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"NifOsg::FlipController",
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"NifOsg::KeyframeController",
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"NifOsg::TextKeyMapHolder",
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"NifOsg::Emitter",
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"NifOsg::ParticleSystem",
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"NifOsg::GrowFadeAffector",
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"NifOsg::InverseWorldMatrix",
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"NifOsg::StaticBoundingBoxCallback",
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"NifOsg::GeomMorpherController",
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"NifOsg::UpdateMorphGeometry",
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"osgMyGUI::Drawable",
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"osg::DrawCallback",
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"osg::DummyObject"
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};
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for (size_t i=0; i<sizeof(ignore)/sizeof(ignore[0]); ++i)
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{
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osgDB::Registry::instance()->getObjectWrapperManager()->addWrapper(makeDummySerializer(ignore[i]));
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}
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done = true;
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}
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}
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}
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