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openmw/components/esm3/activespells.cpp

263 lines
10 KiB
C++

#include "activespells.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "loadmgef.hpp"
#include "loadskil.hpp"
#include <components/esm/attr.hpp>
#include <cstdint>
namespace ESM
{
namespace
{
bool isSummon(int effectId)
{
switch (effectId)
{
case MagicEffect::SummonScamp:
case MagicEffect::SummonClannfear:
case MagicEffect::SummonDaedroth:
case MagicEffect::SummonDremora:
case MagicEffect::SummonAncestralGhost:
case MagicEffect::SummonSkeletalMinion:
case MagicEffect::SummonBonewalker:
case MagicEffect::SummonGreaterBonewalker:
case MagicEffect::SummonBonelord:
case MagicEffect::SummonWingedTwilight:
case MagicEffect::SummonHunger:
case MagicEffect::SummonGoldenSaint:
case MagicEffect::SummonFlameAtronach:
case MagicEffect::SummonFrostAtronach:
case MagicEffect::SummonStormAtronach:
case MagicEffect::SummonCenturionSphere:
case MagicEffect::SummonFabricant:
case MagicEffect::SummonWolf:
case MagicEffect::SummonBear:
case MagicEffect::SummonBonewolf:
case MagicEffect::SummonCreature04:
case MagicEffect::SummonCreature05:
return true;
}
return false;
}
bool affectsAttribute(int effectId)
{
switch (effectId)
{
case MagicEffect::DrainAttribute:
case MagicEffect::DamageAttribute:
case MagicEffect::RestoreAttribute:
case MagicEffect::FortifyAttribute:
case MagicEffect::AbsorbAttribute:
return true;
}
return false;
}
bool affectsSkill(int effectId)
{
switch (effectId)
{
case MagicEffect::DrainSkill:
case MagicEffect::DamageSkill:
case MagicEffect::RestoreSkill:
case MagicEffect::FortifySkill:
case MagicEffect::AbsorbSkill:
return true;
}
return false;
}
struct ToInt
{
int effectId;
int operator()(const ESM::RefId& id) const
{
if (!id.empty())
{
if (affectsAttribute(effectId))
return ESM::Attribute::refIdToIndex(id);
else if (affectsSkill(effectId))
return ESM::Skill::refIdToIndex(id);
}
return -1;
}
int operator()(int actor) const { return actor; }
};
void saveImpl(ESMWriter& esm, const std::vector<ActiveSpells::ActiveSpellParams>& spells, NAME tag)
{
for (const auto& params : spells)
{
esm.writeHNRefId(tag, params.mSourceSpellId);
esm.writeHNRefId("SPID", params.mActiveSpellId);
esm.writeHNT("CAST", params.mCasterActorId);
esm.writeHNString("DISP", params.mDisplayName);
esm.writeHNT("FLAG", params.mFlags);
if (params.mItem.isSet())
esm.writeFormId(params.mItem, true, "ITEM");
if (params.mWorsenings >= 0)
{
esm.writeHNT("WORS", params.mWorsenings);
esm.writeHNT("TIME", params.mNextWorsening);
}
for (auto& effect : params.mEffects)
{
esm.writeHNT("MGEF", effect.mEffectId);
int arg = std::visit(ToInt{ effect.mEffectId }, effect.mArg);
if (arg != -1)
esm.writeHNT("ARG_", arg);
esm.writeHNT("MAGN", effect.mMagnitude);
esm.writeHNT("MAGN", effect.mMinMagnitude);
esm.writeHNT("MAGN", effect.mMaxMagnitude);
esm.writeHNT("DURA", effect.mDuration);
esm.writeHNT("EIND", effect.mEffectIndex);
esm.writeHNT("LEFT", effect.mTimeLeft);
esm.writeHNT("FLAG", effect.mFlags);
}
}
}
void loadImpl(ESMReader& esm, std::vector<ActiveSpells::ActiveSpellParams>& spells, NAME tag)
{
const FormatVersion format = esm.getFormatVersion();
while (esm.isNextSub(tag))
{
ActiveSpells::ActiveSpellParams params;
params.mSourceSpellId = esm.getRefId();
if (format > MaxActiveSpellTypeVersion)
params.mActiveSpellId = esm.getHNRefId("SPID");
esm.getHNT(params.mCasterActorId, "CAST");
params.mDisplayName = esm.getHNString("DISP");
if (format <= MaxClearModifiersFormatVersion)
params.mFlags = Compatibility::ActiveSpells::Type_Temporary_Flags;
else
{
if (format <= MaxActiveSpellTypeVersion)
{
Compatibility::ActiveSpells::EffectType type;
esm.getHNT(type, "TYPE");
switch (type)
{
case Compatibility::ActiveSpells::Type_Ability:
params.mFlags = Compatibility::ActiveSpells::Type_Ability_Flags;
break;
case Compatibility::ActiveSpells::Type_Consumable:
params.mFlags = Compatibility::ActiveSpells::Type_Consumable_Flags;
break;
case Compatibility::ActiveSpells::Type_Enchantment:
params.mFlags = Compatibility::ActiveSpells::Type_Enchantment_Flags;
break;
case Compatibility::ActiveSpells::Type_Permanent:
params.mFlags = Compatibility::ActiveSpells::Type_Permanent_Flags;
break;
case Compatibility::ActiveSpells::Type_Temporary:
params.mFlags = Compatibility::ActiveSpells::Type_Temporary_Flags;
break;
}
}
else
{
esm.getHNT(params.mFlags, "FLAG");
}
if (esm.peekNextSub("ITEM"))
{
if (format <= MaxActiveSpellSlotIndexFormatVersion)
// Previous versions saved slot index in this record.
// Ignore these values as we can't use them
esm.getFormId(true, "ITEM");
else
params.mItem = esm.getFormId(true, "ITEM");
}
}
if (esm.isNextSub("WORS"))
{
esm.getHT(params.mWorsenings);
params.mNextWorsening.load(esm);
}
else
params.mWorsenings = -1;
// spell casting timestamp, no longer used
if (esm.isNextSub("TIME"))
esm.skipHSub();
while (esm.isNextSub("MGEF"))
{
ActiveEffect effect;
esm.getHT(effect.mEffectId);
int32_t arg = -1;
esm.getHNOT(arg, "ARG_");
if (arg >= 0)
{
if (isSummon(effect.mEffectId))
effect.mArg = arg;
else if (affectsAttribute(effect.mEffectId))
effect.mArg = ESM::Attribute::indexToRefId(arg);
else if (affectsSkill(effect.mEffectId))
effect.mArg = ESM::Skill::indexToRefId(arg);
}
esm.getHNT(effect.mMagnitude, "MAGN");
if (format <= MaxClearModifiersFormatVersion)
{
effect.mMinMagnitude = effect.mMagnitude;
effect.mMaxMagnitude = effect.mMagnitude;
}
else
{
esm.getHNT(effect.mMinMagnitude, "MAGN");
esm.getHNT(effect.mMaxMagnitude, "MAGN");
}
esm.getHNT(effect.mDuration, "DURA");
effect.mEffectIndex = -1;
esm.getHNOT(effect.mEffectIndex, "EIND");
if (format <= MaxOldTimeLeftFormatVersion)
effect.mTimeLeft = effect.mDuration;
else
esm.getHNT(effect.mTimeLeft, "LEFT");
if (format <= MaxClearModifiersFormatVersion)
effect.mFlags = ActiveEffect::Flag_None;
else
esm.getHNT(effect.mFlags, "FLAG");
params.mEffects.push_back(effect);
}
spells.emplace_back(params);
}
}
}
void ActiveSpells::save(ESMWriter& esm) const
{
saveImpl(esm, mSpells, "ID__");
saveImpl(esm, mQueue, "QID_");
}
void ActiveSpells::load(ESMReader& esm)
{
loadImpl(esm, mSpells, "ID__");
loadImpl(esm, mQueue, "QID_");
}
RefId ActiveEffect::getSkillOrAttribute() const
{
if (const auto* id = std::get_if<ESM::RefId>(&mArg))
return *id;
return {};
}
int ActiveEffect::getActorId() const
{
if (const auto* id = std::get_if<int>(&mArg))
return *id;
return -1;
}
}