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#ifndef MAINDIALOG_H
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#define MAINDIALOG_H
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#ifndef Q_MOC_RUN
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#include <components/process/processinvoker.hpp>
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#include <components/config/gamesettings.hpp>
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#include <components/config/launchersettings.hpp>
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#endif
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#include "ui_mainwindow.h"
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class QListWidgetItem;
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class QStackedWidget;
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class QStringListModel;
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class QString;
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namespace Files
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{
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struct ConfigurationManager;
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}
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namespace Launcher
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{
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class GraphicsPage;
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class DataFilesPage;
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class UnshieldThread;
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class ImportPage;
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class SettingsPage;
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enum FirstRunDialogResult
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{
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FirstRunDialogResultFailure,
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FirstRunDialogResultContinue,
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FirstRunDialogResultWizard
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};
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#ifndef WIN32
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bool expansions(Launcher::UnshieldThread& cd);
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#endif
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class MainDialog : public QMainWindow, private Ui::MainWindow
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{
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Q_OBJECT
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public:
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explicit MainDialog(const Files::ConfigurationManager& configurationManager, QWidget* parent = nullptr);
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~MainDialog() override;
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FirstRunDialogResult showFirstRunDialog();
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bool reloadSettings();
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bool writeSettings();
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public slots:
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void enableDataPage();
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void enableGraphicsPage();
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void enableSettingsPage();
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void enableImportPage();
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void play();
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void help();
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private slots:
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void wizardStarted();
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void wizardFinished(int exitCode, QProcess::ExitStatus exitStatus);
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private:
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bool setup();
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void createIcons();
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void createPages();
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bool setupLauncherSettings();
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bool setupGameSettings();
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bool setupGraphicsSettings();
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bool setupGameData();
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void setVersionLabel();
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void loadSettings();
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void saveSettings();
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inline bool startProgram(const QString& name, bool detached = false)
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{
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return startProgram(name, QStringList(), detached);
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}
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bool startProgram(const QString& name, const QStringList& arguments, bool detached = false);
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void closeEvent(QCloseEvent* event) override;
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GraphicsPage* mGraphicsPage;
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DataFilesPage* mDataFilesPage;
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ImportPage* mImportPage;
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SettingsPage* mSettingsPage;
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Process::ProcessInvoker* mGameInvoker;
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Process::ProcessInvoker* mWizardInvoker;
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const Files::ConfigurationManager& mCfgMgr;
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Config::GameSettings mGameSettings;
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Config::LauncherSettings mLauncherSettings;
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};
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}
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#endif
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