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/*
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Copyright (C) 2020 cc9cii
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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cc9cii cc9c@iinet.net.au
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Much of the information on the data structures are based on the information
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from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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trial & error. See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_MSET_H
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#define ESM4_MSET_H
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#include <cstdint>
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#include <string>
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#include "formid.hpp"
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namespace ESM4
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{
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class Reader;
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class Writer;
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struct MediaSet
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{
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FormId mFormId; // from the header
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std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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std::string mEditorId;
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std::string mFullName;
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// -1 none, 0 battle, 1 location, 2 dungeon, 3 incidental
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// Battle - intro (HNAM), loop (NAM2), outro (INAM)
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// Location - day outer (NAM2), day middle (NAM3), day inner (NAM4),
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// night outer (NAM5), night middle (NAM6), night inner (NAM7)
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// Dungeon - intro (HNAM), battle (NAM2), explore (NAM3), suspence (NAM4), outro (INAM)
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// Incidental - daytime (HNAM), nighttime (INAM)
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std::int32_t mSetType = -1;
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// 0x01 day outer, 0x02 day middle, 0x04 day inner
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// 0x08 night outer, 0x10 night middle, 0x20 night inner
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std::uint8_t mEnabled; // for location
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float mBoundaryDayOuter; // %
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float mBoundaryDayMiddle; // %
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float mBoundaryDayInner; // %
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float mBoundaryNightOuter; // %
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float mBoundaryNightMiddle; // %
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float mBoundaryNightInner; // %
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// start at 2 to reduce confusion
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std::string mSet2; // NAM2
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std::string mSet3; // NAM3
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std::string mSet4; // NAM4
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std::string mSet5; // NAM5
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std::string mSet6; // NAM6
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std::string mSet7; // NAM7
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float mLevel8; // dB
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float mLevel9; // dB
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float mLevel0; // dB
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float mLevelA; // dB
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float mLevelB; // dB
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float mLevelC; // dB
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float mTime1;
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float mTime2;
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float mTime3;
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float mTime4;
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FormId mSoundIntro; // HNAM
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FormId mSoundOutro; // INAM
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void load(ESM4::Reader& reader);
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// void save(ESM4::Writer& writer) const;
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// void blank();
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};
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}
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#endif // ESM4_MSET_H
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