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openmw/components/lua_ui/resources.hpp

56 lines
1.1 KiB
C++

#ifndef OPENMW_LUAUI_RESOURCES
#define OPENMW_LUAUI_RESOURCES
#include <string>
#include <unordered_map>
#include <vector>
#include <memory>
#include <osg/Vec2f>
namespace VFS
{
class Manager;
}
namespace LuaUi
{
struct TextureData
{
std::string mPath;
osg::Vec2f mOffset;
osg::Vec2f mSize;
};
class TextureResource
{
public:
TextureResource(TextureData data)
: mData(data)
{}
const TextureData& data() { return mData; }
private:
TextureData mData;
};
class ResourceManager {
public:
ResourceManager(const VFS::Manager* vfs)
: mVfs(vfs)
{}
std::shared_ptr<TextureResource> registerTexture(TextureData data);
protected:
const VFS::Manager* vfs() const { return mVfs; }
private:
const VFS::Manager* mVfs;
using TextureResources = std::vector<std::shared_ptr<TextureResource>>;
std::unordered_map<std::string, TextureResources> mTextures;
};
}
#endif // OPENMW_LUAUI_LAYERS