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openmw/components/detournavigator/navigatorutils.hpp

72 lines
3.4 KiB
C++

#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORUTILS_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORUTILS_H
#include "findsmoothpath.hpp"
#include "flags.hpp"
#include "settings.hpp"
#include "navigator.hpp"
#include "navmeshcacheitem.hpp"
#include <components/misc/guarded.hpp>
#include <optional>
namespace DetourNavigator
{
/**
* @brief findPath fills output iterator with points of scene surfaces to be used for actor to walk through.
* @param agentBounds allows to find navmesh for given actor.
* @param start path from given point.
* @param end path at given point.
* @param includeFlags setup allowed surfaces for actor to walk.
* @param out the beginning of the destination range.
* @param endTolerance defines maximum allowed distance to end path point in addition to agentHalfExtents
* @return Output iterator to the element in the destination range, one past the last element of found path.
* Equal to out if no path is found.
*/
template <class OutputIterator>
inline Status findPath(const Navigator& navigator, const AgentBounds& agentBounds, const float stepSize,
const osg::Vec3f& start, const osg::Vec3f& end, const Flags includeFlags, const AreaCosts& areaCosts,
float endTolerance, OutputIterator out)
{
static_assert(
std::is_same<
typename std::iterator_traits<OutputIterator>::iterator_category,
std::output_iterator_tag
>::value,
"out is not an OutputIterator"
);
const auto navMesh = navigator.getNavMesh(agentBounds);
if (navMesh == nullptr)
return Status::NavMeshNotFound;
const auto settings = navigator.getSettings();
return findSmoothPath(navMesh->lockConst()->getImpl(), toNavMeshCoordinates(settings.mRecast, agentBounds.mHalfExtents),
toNavMeshCoordinates(settings.mRecast, stepSize), toNavMeshCoordinates(settings.mRecast, start),
toNavMeshCoordinates(settings.mRecast, end), includeFlags, areaCosts, settings, endTolerance, out);
}
/**
* @brief findRandomPointAroundCircle returns random location on navmesh within the reach of specified location.
* @param agentBounds allows to find navmesh for given actor.
* @param start is a position where the search starts.
* @param maxRadius limit maximum distance from start.
* @param includeFlags setup allowed surfaces for actor to walk.
* @return not empty optional with position if point is found and empty optional if point is not found.
*/
std::optional<osg::Vec3f> findRandomPointAroundCircle(const Navigator& navigator, const AgentBounds& agentBounds,
const osg::Vec3f& start, const float maxRadius, const Flags includeFlags, float(*prng)());
/**
* @brief raycast finds farest navmesh point from start on a line from start to end that has path from start.
* @param agentBounds allows to find navmesh for given actor.
* @param start of the line
* @param end of the line
* @param includeFlags setup allowed surfaces for actor to walk.
* @return not empty optional with position if point is found and empty optional if point is not found.
*/
std::optional<osg::Vec3f> raycast(const Navigator& navigator, const AgentBounds& agentBounds, const osg::Vec3f& start,
const osg::Vec3f& end, const Flags includeFlags);
}
#endif