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openmw/components/stereo/frustum.hpp

72 lines
1.6 KiB
C++

#ifndef STEREO_FRUSTUM_H
#define STEREO_FRUSTUM_H
#include <osg/Matrix>
#include <osg/Vec3>
#include <osg/Camera>
#include <osg/StateSet>
#include <osg/BoundingBox>
#include <memory>
#include <array>
#include <map>
#include <components/stereo/types.hpp>
namespace osg
{
class FrameBufferObject;
class Texture2D;
class Texture2DMultisample;
class Texture2DArray;
}
namespace osgViewer
{
class Viewer;
}
namespace usgUtil
{
class CullVisitor;
}
namespace SceneUtil
{
class MWShadowTechnique;
}
namespace Stereo
{
struct MultiviewFrustumCallback;
struct ShadowFrustumCallback;
void joinBoundingBoxes(const osg::Matrix& masterProjection, const osg::Matrix& slaveProjection, osg::BoundingBoxd& bb);
class StereoFrustumManager
{
public:
StereoFrustumManager(osg::Camera* camera);
~StereoFrustumManager();
void update(std::array<osg::Matrix, 2> projections);
const osg::BoundingBoxd& boundingBox() const { return mBoundingBox; }
void setShadowTechnique(SceneUtil::MWShadowTechnique* shadowTechnique);
void customFrustumCallback(osgUtil::CullVisitor& cv, osg::BoundingBoxd& customClipSpace, osgUtil::CullVisitor*& sharedFrustumHint);
private:
osg::ref_ptr<osg::Camera> mCamera;
osg::ref_ptr<SceneUtil::MWShadowTechnique> mShadowTechnique;
osg::ref_ptr<ShadowFrustumCallback> mShadowFrustumCallback;
std::map< osgUtil::CullVisitor*, osgUtil::CullVisitor*> mSharedFrustums;
osg::BoundingBoxd mBoundingBox;
std::unique_ptr<MultiviewFrustumCallback> mMultiviewFrustumCallback;
};
}
#endif