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openmw/components/settings/categories/fog.hpp

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1.4 KiB
C++

#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_FOG_H
#define OPENMW_COMPONENTS_SETTINGS_CATEGORIES_FOG_H
#include "components/settings/sanitizerimpl.hpp"
#include "components/settings/settingvalue.hpp"
#include <osg/Math>
#include <osg/Vec2f>
#include <osg/Vec3f>
#include <cstdint>
#include <string>
#include <string_view>
namespace Settings
{
struct FogCategory
{
SettingValue<bool> mUseDistantFog{ "Fog", "use distant fog" };
SettingValue<float> mDistantLandFogStart{ "Fog", "distant land fog start" };
SettingValue<float> mDistantLandFogEnd{ "Fog", "distant land fog end" };
SettingValue<float> mDistantUnderwaterFogStart{ "Fog", "distant underwater fog start" };
SettingValue<float> mDistantUnderwaterFogEnd{ "Fog", "distant underwater fog end" };
SettingValue<float> mDistantInteriorFogStart{ "Fog", "distant interior fog start" };
SettingValue<float> mDistantInteriorFogEnd{ "Fog", "distant interior fog end" };
SettingValue<bool> mRadialFog{ "Fog", "radial fog" };
SettingValue<bool> mExponentialFog{ "Fog", "exponential fog" };
SettingValue<bool> mSkyBlending{ "Fog", "sky blending" };
SettingValue<float> mSkyBlendingStart{ "Fog", "sky blending start", makeClampStrictMaxSanitizerFloat(0, 1) };
SettingValue<osg::Vec2f> mSkyRttResolution{ "Fog", "sky rtt resolution" };
};
}
#endif