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Fix player rendering
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2 changed files with 4 additions and 2 deletions
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@ -95,7 +95,9 @@ namespace MWRender
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/// Restore default camera distance for current mode.
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void setCameraDistance();
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void setAnimation(MWRender::NpcAnimation *anim);
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void setAnimation(NpcAnimation *anim);
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NpcAnimation *getAnimation() const
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{ return mAnimation; }
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void setHeight(float height);
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float getHeight();
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@ -921,7 +921,7 @@ void RenderingManager::setupExternalRendering (MWRender::ExternalRendering& rend
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Animation* RenderingManager::getAnimation(const MWWorld::Ptr &ptr)
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{
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Animation *anim = mActors.getAnimation(ptr);
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// TODO: Check mObjects too.
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if(!anim) anim = mPlayer->getAnimation();
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return anim;
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}
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