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Fix player rendering

This commit is contained in:
Chris Robinson 2013-01-17 15:48:09 -08:00
parent fef6284f15
commit 00879ab20e
2 changed files with 4 additions and 2 deletions

View file

@ -95,7 +95,9 @@ namespace MWRender
/// Restore default camera distance for current mode.
void setCameraDistance();
void setAnimation(MWRender::NpcAnimation *anim);
void setAnimation(NpcAnimation *anim);
NpcAnimation *getAnimation() const
{ return mAnimation; }
void setHeight(float height);
float getHeight();

View file

@ -921,7 +921,7 @@ void RenderingManager::setupExternalRendering (MWRender::ExternalRendering& rend
Animation* RenderingManager::getAnimation(const MWWorld::Ptr &ptr)
{
Animation *anim = mActors.getAnimation(ptr);
// TODO: Check mObjects too.
if(!anim) anim = mPlayer->getAnimation();
return anim;
}