Modify sound API permissions

fix-osga-rotate-wildly
Andrei Kortunov 2 months ago
parent 5d669f0470
commit 009ccca978

@ -81,7 +81,7 @@ message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 49)
set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_LUA_API_REVISION 57)
set(OPENMW_LUA_API_REVISION 58)
set(OPENMW_POSTPROCESSING_API_REVISION 1)
set(OPENMW_VERSION_COMMITHASH "")

@ -11,6 +11,7 @@
#include <components/vfs/pathutil.hpp>
#include "luamanagerimp.hpp"
#include "objectvariant.hpp"
namespace
{
@ -28,6 +29,27 @@ namespace
float mFade = 1.f;
};
MWWorld::Ptr getMutablePtrOrThrow(const MWLua::ObjectVariant& variant)
{
if (variant.isLObject())
throw std::runtime_error("Local scripts can only modify object they are attached to.");
MWWorld::Ptr ptr = variant.ptr();
if (ptr.isEmpty())
throw std::runtime_error("Invalid object");
return ptr;
}
MWWorld::Ptr getPtrOrThrow(const MWLua::ObjectVariant& variant)
{
MWWorld::Ptr ptr = variant.ptr();
if (ptr.isEmpty())
throw std::runtime_error("Invalid object");
return ptr;
}
PlaySoundArgs getPlaySoundArgs(const sol::optional<sol::table>& options)
{
PlaySoundArgs args;
@ -121,6 +143,17 @@ namespace MWLua
sndMgr->streamMusic(std::string(fileName), MWSound::MusicType::Scripted, args.mFade);
};
api["say"]
= [luaManager = context.mLuaManager](std::string_view fileName, sol::optional<std::string_view> text) {
MWBase::Environment::get().getSoundManager()->say(VFS::Path::Normalized(fileName));
if (text)
luaManager->addUIMessage(*text);
};
api["stopSay"] = []() { MWBase::Environment::get().getSoundManager()->stopSay(MWWorld::ConstPtr()); };
api["isSayActive"]
= []() { return MWBase::Environment::get().getSoundManager()->sayActive(MWWorld::ConstPtr()); };
api["isMusicPlaying"] = []() { return MWBase::Environment::get().getSoundManager()->isMusicPlaying(); };
api["stopMusic"] = []() { MWBase::Environment::get().getSoundManager()->stopMusic(); };
@ -137,64 +170,61 @@ namespace MWLua
api["isEnabled"] = []() { return MWBase::Environment::get().getSoundManager()->isEnabled(); };
api["playSound3d"]
= [](std::string_view soundId, const Object& object, const sol::optional<sol::table>& options) {
= [](std::string_view soundId, const sol::object& object, const sol::optional<sol::table>& options) {
auto args = getPlaySoundArgs(options);
auto playMode = getPlayMode(args, true);
ESM::RefId sound = ESM::RefId::deserializeText(soundId);
MWWorld::Ptr ptr = getMutablePtrOrThrow(ObjectVariant(object));
MWBase::Environment::get().getSoundManager()->playSound3D(
object.ptr(), sound, args.mVolume, args.mPitch, MWSound::Type::Sfx, playMode, args.mTimeOffset);
ptr, sound, args.mVolume, args.mPitch, MWSound::Type::Sfx, playMode, args.mTimeOffset);
};
api["playSoundFile3d"]
= [](std::string_view fileName, const Object& object, const sol::optional<sol::table>& options) {
= [](std::string_view fileName, const sol::object& object, const sol::optional<sol::table>& options) {
auto args = getPlaySoundArgs(options);
auto playMode = getPlayMode(args, true);
MWWorld::Ptr ptr = getMutablePtrOrThrow(ObjectVariant(object));
MWBase::Environment::get().getSoundManager()->playSound3D(object.ptr(), fileName, args.mVolume,
args.mPitch, MWSound::Type::Sfx, playMode, args.mTimeOffset);
MWBase::Environment::get().getSoundManager()->playSound3D(
ptr, fileName, args.mVolume, args.mPitch, MWSound::Type::Sfx, playMode, args.mTimeOffset);
};
api["stopSound3d"] = [](std::string_view soundId, const Object& object) {
api["stopSound3d"] = [](std::string_view soundId, const sol::object& object) {
ESM::RefId sound = ESM::RefId::deserializeText(soundId);
MWBase::Environment::get().getSoundManager()->stopSound3D(object.ptr(), sound);
MWWorld::Ptr ptr = getMutablePtrOrThrow(ObjectVariant(object));
MWBase::Environment::get().getSoundManager()->stopSound3D(ptr, sound);
};
api["stopSoundFile3d"] = [](std::string_view fileName, const Object& object) {
MWBase::Environment::get().getSoundManager()->stopSound3D(object.ptr(), fileName);
api["stopSoundFile3d"] = [](std::string_view fileName, const sol::object& object) {
MWWorld::Ptr ptr = getMutablePtrOrThrow(ObjectVariant(object));
MWBase::Environment::get().getSoundManager()->stopSound3D(ptr, fileName);
};
api["isSoundPlaying"] = [](std::string_view soundId, const Object& object) {
api["isSoundPlaying"] = [](std::string_view soundId, const sol::object& object) {
ESM::RefId sound = ESM::RefId::deserializeText(soundId);
return MWBase::Environment::get().getSoundManager()->getSoundPlaying(object.ptr(), sound);
const MWWorld::Ptr& ptr = getPtrOrThrow(ObjectVariant(object));
return MWBase::Environment::get().getSoundManager()->getSoundPlaying(ptr, sound);
};
api["isSoundFilePlaying"] = [](std::string_view fileName, const Object& object) {
return MWBase::Environment::get().getSoundManager()->getSoundPlaying(object.ptr(), fileName);
api["isSoundFilePlaying"] = [](std::string_view fileName, const sol::object& object) {
const MWWorld::Ptr& ptr = getPtrOrThrow(ObjectVariant(object));
return MWBase::Environment::get().getSoundManager()->getSoundPlaying(ptr, fileName);
};
api["say"] = sol::overload(
[luaManager = context.mLuaManager](
std::string_view fileName, const Object& object, sol::optional<std::string_view> text) {
MWBase::Environment::get().getSoundManager()->say(object.ptr(), VFS::Path::Normalized(fileName));
if (text)
luaManager->addUIMessage(*text);
},
[luaManager = context.mLuaManager](std::string_view fileName, sol::optional<std::string_view> text) {
MWBase::Environment::get().getSoundManager()->say(VFS::Path::Normalized(fileName));
if (text)
luaManager->addUIMessage(*text);
});
api["stopSay"] = sol::overload(
[](const Object& object) {
const MWWorld::Ptr& objPtr = object.ptr();
MWBase::Environment::get().getSoundManager()->stopSay(objPtr);
},
[]() { MWBase::Environment::get().getSoundManager()->stopSay(MWWorld::ConstPtr()); });
api["isSayActive"] = sol::overload(
[](const Object& object) {
const MWWorld::Ptr& objPtr = object.ptr();
return MWBase::Environment::get().getSoundManager()->sayActive(objPtr);
},
[]() { return MWBase::Environment::get().getSoundManager()->sayActive(MWWorld::ConstPtr()); });
api["say"] = [luaManager = context.mLuaManager](
std::string_view fileName, const sol::object& object, sol::optional<std::string_view> text) {
MWWorld::Ptr ptr = getMutablePtrOrThrow(ObjectVariant(object));
MWBase::Environment::get().getSoundManager()->say(ptr, VFS::Path::Normalized(fileName));
if (text)
luaManager->addUIMessage(*text);
};
api["stopSay"] = [](const sol::object& object) {
MWWorld::Ptr ptr = getMutablePtrOrThrow(ObjectVariant(object));
MWBase::Environment::get().getSoundManager()->stopSay(ptr);
};
api["isSayActive"] = [](const sol::object& object) {
const MWWorld::Ptr& ptr = getPtrOrThrow(ObjectVariant(object));
return MWBase::Environment::get().getSoundManager()->sayActive(ptr);
};
using SoundStore = MWWorld::Store<ESM::Sound>;
sol::usertype<SoundStore> soundStoreT = lua.new_usertype<SoundStore>("ESM3_SoundStore");

@ -95,4 +95,26 @@
-- @return #boolean
-- @usage local isPlaying = ambient.isMusicPlaying();
---
-- Play an ambient voiceover.
-- @function [parent=#ambient] say
-- @param #string fileName Path to sound file in VFS
-- @param #string text Subtitle text (optional)
-- @usage -- play voiceover and print messagebox
-- ambient.say("Sound\\Vo\\Misc\\voice.mp3", "Subtitle text")
-- @usage -- play voiceover, without messagebox
-- ambient.say("Sound\\Vo\\Misc\\voice.mp3")
---
-- Stop an ambient voiceover
-- @function [parent=#ambient] stopSay
-- @param #string fileName Path to sound file in VFS
-- @usage ambient.stopSay();
---
-- Check if an ambient voiceover is playing
-- @function [parent=#Sound] isSayActive
-- @return #boolean
-- @usage local isActive = isSayActive();
return nil

@ -714,6 +714,8 @@
---
-- Play a 3D sound, attached to object
--
-- In local scripts can be used only on self.
-- @function [parent=#Sound] playSound3d
-- @param #string soundId ID of Sound record to play
-- @param #GameObject object Object to which we attach the sound
@ -733,6 +735,8 @@
---
-- Play a 3D sound file, attached to object
--
-- In local scripts can be used only on self.
-- @function [parent=#Sound] playSoundFile3d
-- @param #string fileName Path to sound file in VFS
-- @param #GameObject object Object to which we attach the sound
@ -752,6 +756,8 @@
---
-- Stop a 3D sound, attached to object
--
-- In local scripts can be used only on self.
-- @function [parent=#Sound] stopSound3d
-- @param #string soundId ID of Sound record to stop
-- @param #GameObject object Object on which we want to stop sound
@ -759,6 +765,8 @@
---
-- Stop a 3D sound file, attached to object
--
-- In local scripts can be used only on self.
-- @function [parent=#Sound] stopSoundFile3d
-- @param #string fileName Path to sound file in VFS
-- @param #GameObject object Object on which we want to stop sound
@ -781,42 +789,32 @@
-- @usage local isPlaying = core.sound.isSoundFilePlaying("Sound\\test.mp3", object);
---
-- Play an animated voiceover. Has two overloads:
--
-- * With an "object" argument: play sound for given object, with speaking animation if possible
-- * Without an "object" argument: play sound globally, without object
-- Play an animated voiceover.
-- In local scripts can be used only on self.
-- @function [parent=#Sound] say
-- @param #string fileName Path to sound file in VFS
-- @param #GameObject object Object on which we want to play an animated voiceover (optional)
-- @param #GameObject object Object on which we want to play an animated voiceover
-- @param #string text Subtitle text (optional)
-- @usage -- play voiceover for object and print messagebox
-- core.sound.say("Sound\\Vo\\Misc\\voice.mp3", object, "Subtitle text")
-- @usage -- play voiceover globally and print messagebox
-- core.sound.say("Sound\\Vo\\Misc\\voice.mp3", "Subtitle text")
-- @usage -- play voiceover for object without messagebox
-- @usage -- play voiceover for object, without messagebox
-- core.sound.say("Sound\\Vo\\Misc\\voice.mp3", object)
-- @usage -- play voiceover globally without messagebox
-- core.sound.say("Sound\\Vo\\Misc\\voice.mp3")
---
-- Stop animated voiceover
-- Stop an animated voiceover
--
-- In local scripts can be used only on self.
-- @function [parent=#Sound] stopSay
-- @param #string fileName Path to sound file in VFS
-- @param #GameObject object Object on which we want to stop an animated voiceover (optional)
-- @usage -- stop voice for given object
-- core.sound.stopSay(object);
-- @usage -- stop global voice
-- core.sound.stopSay();
-- @param #GameObject object Object on which we want to stop an animated voiceover
-- @usage core.sound.stopSay(object);
---
-- Check if animated voiceover is playing
-- Check if an animated voiceover is playing
-- @function [parent=#Sound] isSayActive
-- @param #GameObject object Object on which we want to check an animated voiceover (optional)
-- @param #GameObject object Object on which we want to check an animated voiceover
-- @return #boolean
-- @usage -- check voice for given object
-- local isActive = isSayActive(object);
-- @usage -- check global voice
-- local isActive = isSayActive();
-- @usage local isActive = isSayActive(object);
---
-- @type SoundRecord

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