mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-01 11:15:36 +00:00
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
This commit is contained in:
parent
373de19aee
commit
00db13be32
40 changed files with 127 additions and 56 deletions
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@ -12,6 +12,7 @@
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#include "../mwworld/actionalchemy.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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@ -61,6 +62,9 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
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boost::shared_ptr<MWWorld::Action> action(
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new MWWorld::ActionTake (ptr));
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@ -15,6 +15,7 @@
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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@ -64,6 +65,9 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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@ -13,6 +13,7 @@
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwgui/tooltips.hpp"
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@ -62,6 +63,9 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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@ -9,6 +9,7 @@
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/failedaction.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwworld/cellstore.hpp"
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@ -85,6 +86,9 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Container::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
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const std::string lockedSound = "LockedChest";
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const std::string trapActivationSound = "Disarm Trap Fail";
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@ -13,6 +13,7 @@
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/actioneat.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwmechanics/npcstats.hpp"
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@ -72,6 +73,9 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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@ -88,6 +88,9 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Light::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
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MWWorld::LiveCellRef<ESM::Light> *ref =
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ptr.get<ESM::Light>();
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@ -13,6 +13,7 @@
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwgui/tooltips.hpp"
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@ -62,6 +63,9 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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@ -14,6 +14,7 @@
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwgui/tooltips.hpp"
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@ -65,6 +66,9 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwgui/tooltips.hpp"
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boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
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boost::shared_ptr<MWWorld::Action> action(
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new MWWorld::ActionTake (ptr));
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwgui/tooltips.hpp"
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boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwgui/tooltips.hpp"
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boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwgui/tooltips.hpp"
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boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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using namespace MWGui;
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BookWindow::BookWindow (MWBase::WindowManager& parWindowManager) :
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WindowBase("openmw_book.layout", parWindowManager)
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BookWindow::BookWindow (MWBase::WindowManager& parWindowManager)
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: WindowBase("openmw_book.layout", parWindowManager)
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, mTakeButtonShow(true)
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, mTakeButtonAllowed(true)
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{
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getWidget(mCloseButton, "CloseButton");
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mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BookWindow::onCloseButtonClicked);
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void BookWindow::setTakeButtonShow(bool show)
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{
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mTakeButton->setVisible(show);
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mTakeButtonShow = show;
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mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed);
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}
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void BookWindow::setInventoryAllowed(bool allowed)
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{
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mTakeButtonAllowed = allowed;
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mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed);
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}
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void BookWindow::onCloseButtonClicked (MyGUI::Widget* sender)
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void open(MWWorld::Ptr book);
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void setTakeButtonShow(bool show);
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void setInventoryAllowed(bool allowed);
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protected:
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void onNextPageButtonClicked (MyGUI::Widget* sender);
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void onPrevPageButtonClicked (MyGUI::Widget* sender);
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std::vector<MyGUI::Widget*> mPages;
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MWWorld::Ptr mBook;
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bool mTakeButtonShow;
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bool mTakeButtonAllowed;
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};
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}
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using namespace MWGui;
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ScrollWindow::ScrollWindow (MWBase::WindowManager& parWindowManager) :
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WindowBase("openmw_scroll.layout", parWindowManager)
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ScrollWindow::ScrollWindow (MWBase::WindowManager& parWindowManager)
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: WindowBase("openmw_scroll.layout", parWindowManager)
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, mTakeButtonShow(true)
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, mTakeButtonAllowed(true)
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{
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getWidget(mTextView, "TextView");
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void ScrollWindow::setTakeButtonShow(bool show)
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{
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mTakeButton->setVisible(show);
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mTakeButtonShow = show;
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mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed);
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}
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void ScrollWindow::setInventoryAllowed(bool allowed)
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{
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mTakeButtonAllowed = allowed;
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mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed);
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}
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void ScrollWindow::onCloseButtonClicked (MyGUI::Widget* _sender)
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void open (MWWorld::Ptr scroll);
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void setTakeButtonShow(bool show);
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void setInventoryAllowed(bool allowed);
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protected:
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void onCloseButtonClicked (MyGUI::Widget* _sender);
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MyGUI::ScrollView* mTextView;
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MWWorld::Ptr mScroll;
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bool mTakeButtonShow;
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bool mTakeButtonAllowed;
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};
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}
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@ -109,7 +109,6 @@ WindowManager::WindowManager(
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, mHudEnabled(true)
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, mTranslationDataStorage (translationDataStorage)
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{
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// Set up the GUI system
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mGuiManager = new OEngine::GUI::MyGUIManager(mOgre->getWindow(), mOgre->getScene(), false, logpath);
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mGui = mGuiManager->getGui();
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unsetSelectedSpell();
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unsetSelectedWeapon();
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if (newGame)
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disallowAll ();
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// Set up visibility
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updateVisible();
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}
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void WindowManager::allow (GuiWindow wnd)
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{
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mAllowed = (GuiWindow)(mAllowed | wnd);
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if (wnd & GW_Inventory)
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{
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mBookWindow->setInventoryAllowed (true);
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mScrollWindow->setInventoryAllowed (true);
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}
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updateVisible();
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}
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void WindowManager::disallowAll()
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{
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mAllowed = GW_None;
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mBookWindow->setInventoryAllowed (false);
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mScrollWindow->setInventoryAllowed (false);
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updateVisible();
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}
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@ -18,7 +18,7 @@ MWWorld::Action::~Action() {}
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void MWWorld::Action::execute (const Ptr& actor)
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{
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if (!mSoundId.empty() & executeImp (actor))
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if (!mSoundId.empty())
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{
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if (mKeepSound && actor.getRefData().getHandle()=="player")
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{
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@ -35,6 +35,8 @@ void MWWorld::Action::execute (const Ptr& actor)
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mKeepSound ? MWBase::SoundManager::Play_NoTrack : MWBase::SoundManager::Play_Normal);
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}
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}
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executeImp (actor);
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}
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void MWWorld::Action::setSound (const std::string& id)
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@ -18,8 +18,7 @@ namespace MWWorld
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Action (const Action& action);
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Action& operator= (const Action& action);
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/// @return true if the sound should be played, false if not (e.g. if the action is not allowed)
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virtual bool executeImp (const Ptr& actor) = 0;
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virtual void executeImp (const Ptr& actor) = 0;
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protected:
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@ -5,9 +5,8 @@
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namespace MWWorld
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{
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bool ActionAlchemy::executeImp (const Ptr& actor)
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void ActionAlchemy::executeImp (const Ptr& actor)
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{
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Alchemy);
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return true;
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}
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}
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@ -7,7 +7,7 @@ namespace MWWorld
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{
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class ActionAlchemy : public Action
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{
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virtual bool executeImp (const Ptr& actor);
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virtual void executeImp (const Ptr& actor);
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};
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}
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@ -9,10 +9,9 @@ namespace MWWorld
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: Action (false, target), mId (id)
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{}
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bool ActionApply::executeImp (const Ptr& actor)
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void ActionApply::executeImp (const Ptr& actor)
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{
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MWWorld::Class::get (getTarget()).apply (getTarget(), mId, actor);
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return true;
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}
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: Action (false, target), mId (id), mSkillIndex (skillIndex), mUsageType (usageType)
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{}
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bool ActionApplyWithSkill::executeImp (const Ptr& actor)
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void ActionApplyWithSkill::executeImp (const Ptr& actor)
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{
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if (MWWorld::Class::get (getTarget()).apply (getTarget(), mId, actor) && mUsageType!=-1)
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MWWorld::Class::get (getTarget()).skillUsageSucceeded (actor, mSkillIndex, mUsageType);
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return true;
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}
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}
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@ -13,7 +13,7 @@ namespace MWWorld
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{
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std::string mId;
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virtual bool executeImp (const Ptr& actor);
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virtual void executeImp (const Ptr& actor);
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public:
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int mSkillIndex;
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int mUsageType;
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virtual bool executeImp (const Ptr& actor);
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virtual void executeImp (const Ptr& actor);
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public:
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@ -16,7 +16,7 @@
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namespace MWWorld
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{
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bool ActionEat::executeImp (const Ptr& actor)
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void ActionEat::executeImp (const Ptr& actor)
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{
|
||||
// remove used item
|
||||
getTarget().getRefData().setCount (getTarget().getRefData().getCount()-1);
|
||||
|
@ -42,8 +42,6 @@ namespace MWWorld
|
|||
// increase skill
|
||||
Class::get (actor).skillUsageSucceeded (actor, ESM::Skill::Alchemy, 1);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ActionEat::ActionEat (const MWWorld::Ptr& object) : Action (false, object) {}
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace MWWorld
|
|||
{
|
||||
class ActionEat : public Action
|
||||
{
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace MWWorld
|
|||
{
|
||||
}
|
||||
|
||||
bool ActionEquip::executeImp (const Ptr& actor)
|
||||
void ActionEquip::executeImp (const Ptr& actor)
|
||||
{
|
||||
MWWorld::InventoryStore& invStore = MWWorld::Class::get(actor).getInventoryStore(actor);
|
||||
|
||||
|
@ -113,7 +113,5 @@ namespace MWWorld
|
|||
/* Set OnPCEquip Variable on item's script, if the player is equipping it, and it has a script with that variable declared */
|
||||
if(equipped && actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() && script != "")
|
||||
(*it).mRefData->getLocals().setVarByInt(script, "onpcequip", 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace MWWorld
|
|||
{
|
||||
class ActionEquip : public Action
|
||||
{
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
/// @param item to equip
|
||||
|
|
|
@ -14,13 +14,12 @@ namespace MWWorld
|
|||
{
|
||||
}
|
||||
|
||||
bool ActionOpen::executeImp (const MWWorld::Ptr& actor)
|
||||
void ActionOpen::executeImp (const MWWorld::Ptr& actor)
|
||||
{
|
||||
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
|
||||
return false;
|
||||
return;
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Container);
|
||||
MWBase::Environment::get().getWindowManager()->getContainerWindow()->open(getTarget());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace MWWorld
|
|||
{
|
||||
class ActionOpen : public Action
|
||||
{
|
||||
virtual bool executeImp (const MWWorld::Ptr& actor);
|
||||
virtual void executeImp (const MWWorld::Ptr& actor);
|
||||
|
||||
public:
|
||||
ActionOpen (const Ptr& container);
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace MWWorld
|
|||
{
|
||||
}
|
||||
|
||||
bool ActionRead::executeImp (const MWWorld::Ptr& actor)
|
||||
void ActionRead::executeImp (const MWWorld::Ptr& actor)
|
||||
{
|
||||
LiveCellRef<ESM::Book> *ref = getTarget().get<ESM::Book>();
|
||||
|
||||
|
@ -53,6 +53,5 @@ namespace MWWorld
|
|||
npcStats.flagAsUsed (ref->mBase->mId);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace MWWorld
|
|||
{
|
||||
class ActionRead : public Action
|
||||
{
|
||||
virtual bool executeImp (const MWWorld::Ptr& actor);
|
||||
virtual void executeImp (const MWWorld::Ptr& actor);
|
||||
|
||||
public:
|
||||
/// @param book or scroll to read
|
||||
|
|
|
@ -12,18 +12,13 @@ namespace MWWorld
|
|||
{
|
||||
ActionTake::ActionTake (const MWWorld::Ptr& object) : Action (true, object) {}
|
||||
|
||||
bool ActionTake::executeImp (const Ptr& actor)
|
||||
void ActionTake::executeImp (const Ptr& actor)
|
||||
{
|
||||
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
|
||||
return false;
|
||||
|
||||
// insert into player's inventory
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPtr ("player", true);
|
||||
|
||||
MWWorld::Class::get (player).getContainerStore (player).add (getTarget());
|
||||
|
||||
MWBase::Environment::get().getWorld()->deleteObject (getTarget());
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace MWWorld
|
|||
{
|
||||
class ActionTake : public Action
|
||||
{
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -3,15 +3,13 @@
|
|||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/dialoguemanager.hpp"
|
||||
#include "../mwbase/inputmanager.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
ActionTalk::ActionTalk (const Ptr& actor) : Action (false, actor) {}
|
||||
|
||||
bool ActionTalk::executeImp (const Ptr& actor)
|
||||
void ActionTalk::executeImp (const Ptr& actor)
|
||||
{
|
||||
MWBase::Environment::get().getDialogueManager()->startDialogue (getTarget());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace MWWorld
|
|||
{
|
||||
class ActionTalk : public Action
|
||||
{
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -12,12 +12,11 @@ namespace MWWorld
|
|||
{
|
||||
}
|
||||
|
||||
bool ActionTeleport::executeImp (const Ptr& actor)
|
||||
void ActionTeleport::executeImp (const Ptr& actor)
|
||||
{
|
||||
if (mCellName.empty())
|
||||
MWBase::Environment::get().getWorld()->changeToExteriorCell (mPosition);
|
||||
else
|
||||
MWBase::Environment::get().getWorld()->changeToInteriorCell (mCellName, mPosition);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace MWWorld
|
|||
std::string mCellName;
|
||||
ESM::Position mPosition;
|
||||
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -11,12 +11,11 @@ namespace MWWorld
|
|||
{ }
|
||||
|
||||
|
||||
bool FailedAction::executeImp (const Ptr& actor)
|
||||
void FailedAction::executeImp (const Ptr& actor)
|
||||
{
|
||||
if ( actor.getRefData().getHandle()=="player" && !(message.empty()))
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager() ->messageBox(message, std::vector<std::string>());
|
||||
}
|
||||
return true;
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager() ->messageBox(message, std::vector<std::string>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,11 +10,11 @@ namespace MWWorld
|
|||
{
|
||||
std::string message;
|
||||
|
||||
virtual bool executeImp (const Ptr& actor);
|
||||
virtual void executeImp (const Ptr& actor);
|
||||
|
||||
public:
|
||||
FailedAction (const std::string& message = std::string());
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -8,7 +8,7 @@ namespace MWWorld
|
|||
/// \brief Action: do nothing
|
||||
class NullAction : public Action
|
||||
{
|
||||
virtual bool executeImp (const Ptr& actor) {return false;}
|
||||
virtual void executeImp (const Ptr& actor) {}
|
||||
};
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue