mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-28 10:39:42 +00:00
Finish draganddrop before startdrag
This commit is contained in:
parent
5c9dbdaceb
commit
00e5f31242
2 changed files with 5 additions and 0 deletions
|
@ -59,6 +59,7 @@
|
|||
Bug #7413: Generated wilderness cells don't spawn fish
|
||||
Bug #7415: Unbreakable lock discrepancies
|
||||
Bug #7428: AutoCalc flag is not used to calculate enchantment costs
|
||||
Bug #7459: Icons get stacked on the cursor when picking up multiple items simultaneously
|
||||
Feature #3537: Shader-based water ripples
|
||||
Feature #5492: Let rain and snow collide with statics
|
||||
Feature #6447: Add LOD support to Object Paging
|
||||
|
|
|
@ -762,6 +762,10 @@ namespace MWGui
|
|||
}
|
||||
if (i == mTradeModel->getItemCount())
|
||||
throw std::runtime_error("Added item not found");
|
||||
|
||||
if (mDragAndDrop->mIsOnDragAndDrop)
|
||||
mDragAndDrop->finish();
|
||||
|
||||
mDragAndDrop->startDrag(i, mSortModel, mTradeModel, mItemView, count);
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->updateSpellWindow();
|
||||
|
|
Loading…
Reference in a new issue