remove the plugins.cfg files, do not enforce CG plugin

pull/21/head
scrawl 13 years ago
parent 21728020f6
commit 014396e80c

@ -20,14 +20,6 @@ set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
# Debug suffix for plugins
set(DEBUG_SUFFIX "")
if (DEFINED CMAKE_BUILD_TYPE)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set(DEBUG_SUFFIX "_d")
endif()
endif()
# doxygen main page
configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp")
@ -230,6 +222,22 @@ if (APPLE)
${OGRE_Plugin_ParticleFX_LIBRARY_REL})
endif (APPLE)
# Set up Ogre plugin folder & debug suffix
set(DEBUG_SUFFIX "")
if (DEFINED CMAKE_BUILD_TYPE)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set(DEBUG_SUFFIX "_d")
add_definitions(-DOGRE_PLUGIN_DEBUG_SUFFIX="_d")
else()
add_definitions(-DOGRE_PLUGIN_DEBUG_SUFFIX="")
endif()
endif()
add_definitions(-DOGRE_PLUGIN_DIR_REL="${OGRE_PLUGIN_DIR_REL}")
add_definitions(-DOGRE_PLUGIN_DIR_DBG="${OGRE_PLUGIN_DIR_DBG}")
add_definitions(-DOGRE_PLUGIN_DIR="${OGRE_PLUGIN_DIR}")
add_subdirectory(files/)
add_subdirectory(files/mygui)
@ -254,15 +262,8 @@ configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
"${OpenMW_BINARY_DIR}/openmw.cfg.install")
if (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32
"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
endif (WIN32)
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
"${OpenMW_BINARY_DIR}/plugins.cfg")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.desktop
"${OpenMW_BINARY_DIR}/openmw.desktop")
endif()
@ -284,13 +285,8 @@ if (APPLE)
set(OGRE_PLUGIN_DIR "${OGRE_PLUGIN_DIR}/")
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.mac
"${OpenMW_BINARY_DIR}/plugins.cfg")
set(OGRE_PLUGIN_DIR_2 ${OGRE_PLUGIN_DIR})
set(OGRE_PLUGIN_DIR "")
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.mac
"${OpenMW_BINARY_DIR}/plugins.cfg.install")
set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_2})
configure_file(${OpenMW_SOURCE_DIR}/files/mac/Info.plist
@ -337,7 +333,6 @@ if(DPKG_PROGRAM)
INSTALL(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/transparency-overrides.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "../etc/openmw/" RENAME "openmw.cfg" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
#Install resources
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "share/games/openmw/" FILE_PERMISSIONS OWNER_READ GROUP_READ WORLD_READ COMPONENT "Resources")
@ -375,7 +370,6 @@ if(WIN32)
INSTALL(FILES ${dll_files} DESTINATION ".")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg")
INSTALL(FILES
"${OpenMW_BINARY_DIR}/plugins.cfg"
"${OpenMW_SOURCE_DIR}/readme.txt"
"${OpenMW_SOURCE_DIR}/GPL3.txt"
"${OpenMW_SOURCE_DIR}/OFL.txt"
@ -547,7 +541,6 @@ if (APPLE)
install(DIRECTORY "${APP_BUNDLE_DIR}" USE_SOURCE_PERMISSIONS DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" RENAME "openmw.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/plugins.cfg.install" RENAME "plugins.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/launcher.qss" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)

@ -1,6 +1,9 @@
#include <QtGui>
#include <cstdlib>
#include <boost/math/common_factor.hpp>
#include <boost/filesystem.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/settings/settings.hpp>
@ -70,9 +73,6 @@ GraphicsPage::GraphicsPage(Files::ConfigurationManager &cfg, QWidget *parent)
bool GraphicsPage::setupOgre()
{
QString pluginCfg = mCfgMgr.getPluginsConfigPath().string().c_str();
QFile file(pluginCfg);
// Create a log manager so we can surpress debug text to stdout/stderr
Ogre::LogManager* logMgr = OGRE_NEW Ogre::LogManager;
logMgr->createLog((mCfgMgr.getLogPath().string() + "/launcherOgre.log"), true, false, false);
@ -82,7 +82,7 @@ bool GraphicsPage::setupOgre()
#if defined(ENABLE_PLUGIN_GL) || defined(ENABLE_PLUGIN_Direct3D9)
mOgre = new Ogre::Root("", "", "./launcherOgre.log");
#else
mOgre = new Ogre::Root(pluginCfg.toStdString(), "", "./launcherOgre.log");
mOgre = new Ogre::Root("", "", "./launcherOgre.log");
#endif
}
catch(Ogre::Exception &ex)
@ -93,7 +93,6 @@ bool GraphicsPage::setupOgre()
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Failed to create the Ogre::Root object</b><br><br> \
Make sure the plugins.cfg is present and valid.<br><br> \
Press \"Show Details...\" for more information.<br>"));
msgBox.setDetailedText(ogreError);
msgBox.exec();
@ -102,6 +101,32 @@ bool GraphicsPage::setupOgre()
return false;
}
std::string pluginDir;
const char* pluginEnv = getenv("OPENMW_OGRE_PLUGIN_DIR");
if (pluginEnv)
pluginDir = pluginEnv;
else
{
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
pluginDir = ".\\";
#endif
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
pluginDir = OGRE_PLUGIN_DIR;
#endif
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX
pluginDir = OGRE_PLUGIN_DIR_REL;
#endif
}
std::string glPlugin = std::string(pluginDir) + "/RenderSystem_GL" + OGRE_PLUGIN_DEBUG_SUFFIX;
if (boost::filesystem::exists(glPlugin + ".so") || boost::filesystem::exists(glPlugin + ".dll"))
mOgre->loadPlugin (glPlugin);
std::string dxPlugin = std::string(pluginDir) + "/RenderSystem_Direct3D9" + OGRE_PLUGIN_DEBUG_SUFFIX;
if (boost::filesystem::exists(dxPlugin + ".so") || boost::filesystem::exists(dxPlugin + ".dll"))
mOgre->loadPlugin (dxPlugin);
#ifdef ENABLE_PLUGIN_GL
mGLPlugin = new Ogre::GLPlugin();
mOgre->installPlugin(mGLPlugin);

@ -292,7 +292,6 @@ void OMW::Engine::go()
}
mOgre->configure(
mCfgMgr.getLogPath().string(),
mCfgMgr.getPluginsConfigPath().string(),
renderSystem,
false);

@ -111,6 +111,9 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
sh::Factory::getInstance ().setGlobalSetting ("underwater_effects", Settings::Manager::getString("underwater effect", "Water"));
sh::Factory::getInstance ().setGlobalSetting ("simple_water", Settings::Manager::getBool("shader", "Water") ? "false" : "true");
sh::Factory::getInstance ().setSharedParameter ("viewportBackground", sh::makeProperty<sh::Vector3> (new sh::Vector3(0,0,0)));
sh::Factory::getInstance ().setSharedParameter ("waterEnabled", sh::makeProperty<sh::FloatValue> (new sh::FloatValue(0.0)));
applyCompositors();
// Turn the entire scene (represented by the 'root' node) -90
@ -379,11 +382,9 @@ void RenderingManager::configureFog(const float density, const Ogre::ColourValue
mRendering.getCamera()->setFarClipDistance ( max / density );
mRendering.getViewport()->setBackgroundColour (colour);
CompositorInstance* inst = CompositorManager::getSingleton().getCompositorChain(mRendering.getViewport())->getCompositor("gbuffer");
if (inst != 0)
inst->getCompositor()->getTechnique(0)->getTargetPass(0)->getPass(0)->setClearColour(colour);
if (mWater)
mWater->setViewportBackground(colour);
sh::Factory::getInstance ().setSharedParameter ("viewportBackground",
sh::makeProperty<sh::Vector3> (new sh::Vector3(colour.r, colour.g, colour.b)));
}

@ -141,6 +141,8 @@ void Water::setActive(bool active)
{
mActive = active;
updateVisible();
sh::Factory::getInstance ().setSharedParameter ("waterEnabled", sh::makeProperty<sh::FloatValue> (new sh::FloatValue(active ? 1.0 : 0.0)));
}
Water::~Water()
@ -413,6 +415,8 @@ void Water::createdConfiguration (sh::MaterialInstance* m, const std::string& co
}
Ogre::Technique* t = static_cast<sh::OgreMaterial*>(m->getMaterial())->getOgreTechniqueForConfiguration(configuration);
if (t->getPass(0)->getNumTextureUnitStates () == 0)
return;
t->getPass(0)->getTextureUnitState(0)->setAnimatedTextureName(textureNames, 32, 2);
t->getPass(0)->setDepthWriteEnabled (false);
t->getPass(0)->setSceneBlending (Ogre::SBT_TRANSPARENT_ALPHA);

@ -15,7 +15,6 @@ namespace Files
{
static const char* const openmwCfgFile = "openmw.cfg";
static const char* const pluginsCfgFile = "plugins.cfg";
const char* const mwToken = "?mw?";
const char* const localToken = "?local?";
@ -27,17 +26,6 @@ ConfigurationManager::ConfigurationManager()
{
setupTokensMapping();
mPluginsCfgPath = mFixedPath.getLocalPath() / pluginsCfgFile;
if (!boost::filesystem::is_regular_file(mPluginsCfgPath))
{
mPluginsCfgPath = mFixedPath.getGlobalPath() / pluginsCfgFile;
if (!boost::filesystem::is_regular_file(mPluginsCfgPath))
{
std::cerr << "Failed to find " << pluginsCfgFile << " file!" << std::endl;
mPluginsCfgPath.clear();
}
}
mLogPath = mFixedPath.getUserPath();
}
@ -162,11 +150,6 @@ const boost::filesystem::path& ConfigurationManager::getInstallPath() const
return mFixedPath.getInstallPath();
}
const boost::filesystem::path& ConfigurationManager::getPluginsConfigPath() const
{
return mPluginsCfgPath;
}
const boost::filesystem::path& ConfigurationManager::getLogPath() const
{
return mLogPath;

@ -40,7 +40,6 @@ struct ConfigurationManager
const boost::filesystem::path& getLocalDataPath() const;
const boost::filesystem::path& getInstallPath() const;
const boost::filesystem::path& getPluginsConfigPath() const;
const boost::filesystem::path& getLogPath() const;
private:
@ -57,7 +56,6 @@ struct ConfigurationManager
FixedPathType mFixedPath;
boost::filesystem::path mPluginsCfgPath;
boost::filesystem::path mLogPath;
TokensMappingContainer mTokensMapping;

@ -9,11 +9,16 @@ compositor gbuffer
target mrt_output
{
input none
pass clear
{
// make sure to set this to the viewport background color from outside
colour_value 0 0 0 1
}
pass render_quad
{
// this makes sure the depth for background is set to 1
material openmw_viewport_init
}
pass render_scene
{
// Renders everything except water

@ -28,6 +28,8 @@
SH_START_PROGRAM
{
shOutputColour(0) = colourPassthrough * atmosphereColour;
shOutputColour(0) = float3(0,0,0,1);
#if MRT
shOutputColour(1) = float4(1,1,1,1);

@ -43,7 +43,7 @@
float4 albedo = shSample(diffuseMap1, scrolledUV) * (1-cloudBlendFactor) + shSample(diffuseMap2, scrolledUV) * cloudBlendFactor;
shOutputColour(0) = colourPassthrough * float4(cloudColour, 1) * albedo * float4(1,1,1, cloudOpacity);
shOutputColour(0) = float3(0,0,0,1);
#if MRT
shOutputColour(1) = float4(1,1,1,1);
#endif

@ -164,6 +164,7 @@
shUniform(float, waterTimer) @shSharedParameter(waterTimer)
shUniform(float2, waterSunFade_sunHeight) @shSharedParameter(waterSunFade_sunHeight)
shUniform(float, waterEnabled) @shSharedParameter(waterEnabled)
shUniform(float3, windDir_windSpeed) @shSharedParameter(windDir_windSpeed)
#endif
@ -204,7 +205,7 @@
#if UNDERWATER
float3 worldPos = shMatrixMult(worldMatrix, float4(objSpacePositionPassthrough,1)).xyz;
float3 waterEyePos = float3(1,1,1);
if (worldPos.y < waterLevel)
if (worldPos.y < waterLevel && waterEnabled == 1)
{
float4 worldNormal = shMatrixMult(worldMatrix, float4(normal.xyz, 0));
waterEyePos = intercept(worldPos, cameraPos.xyz - worldPos, float3(0,1,0), waterLevel);
@ -286,7 +287,7 @@
watercolour *= darkness;
float isUnderwater = (worldPos.y < waterLevel) ? 1.0 : 0.0;
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, watercolour, fogAmount * isUnderwater);
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, watercolour, fogAmount * isUnderwater * waterEnabled);
#endif
#if MRT

@ -20,3 +20,16 @@ material quad_noDepthWrite
parent quad
depth_write off
}
material openmw_viewport_init
{
pass
{
vertex_program viewport_init_vertex
fragment_program viewport_init_fragment
depth_write off
depth_check off
scene_blend add
}
}

@ -13,3 +13,19 @@ shader_set quad_fragment
profiles_cg ps_2_x ps_2_0 ps fp40 arbfp1
profiles_hlsl ps_2_0
}
shader_set viewport_init_vertex
{
source quad2.shader
type vertex
profiles_cg vs_2_0 vp40 arbvp1
profiles_hlsl vs_2_0
}
shader_set viewport_init_fragment
{
source quad2.shader
type fragment
profiles_cg ps_2_x ps_2_0 ps fp40 arbfp1
profiles_hlsl ps_2_0
}

@ -116,7 +116,7 @@
#define SMALL_WAVES_Y 0.1
#define WAVE_CHOPPYNESS 0.15 // wave choppyness
#define WAVE_SCALE 150 // overall wave scale
#define WAVE_SCALE 75 // overall wave scale
#define ABBERATION 0.001 // chromatic abberation amount
#define BUMP 1.5 // overall water surface bumpiness

@ -1,11 +0,0 @@
# Defines plugins to load
# Define plugin folder
PluginFolder=${OGRE_PLUGIN_DIR_REL}
# Define plugins
Plugin=RenderSystem_GL${DEBUG_SUFFIX}
Plugin=Plugin_ParticleFX${DEBUG_SUFFIX}
Plugin=Plugin_OctreeSceneManager${DEBUG_SUFFIX}
Plugin=Plugin_CgProgramManager${DEBUG_SUFFIX}

@ -1,12 +0,0 @@
# Defines plugins to load
# Define plugin folder
PluginFolder=${OGRE_PLUGIN_DIR}
# Define plugins
Plugin=RenderSystem_GL${DEBUG_SUFFIX}.1.8.0
Plugin=Plugin_ParticleFX${DEBUG_SUFFIX}.1.8.0
Plugin=Plugin_OctreeSceneManager${DEBUG_SUFFIX}.1.8.0
Plugin=Plugin_CgProgramManager${DEBUG_SUFFIX}.1.8.0

@ -1,13 +0,0 @@
# Defines plugins to load
# Define plugin folder
PluginFolder=.\
# Define plugins
Plugin=RenderSystem_Direct3D9${DEBUG_SUFFIX}
Plugin=RenderSystem_GL${DEBUG_SUFFIX}
Plugin=Plugin_ParticleFX${DEBUG_SUFFIX}
Plugin=Plugin_OctreeSceneManager${DEBUG_SUFFIX}
Plugin=Plugin_CgProgramManager${DEBUG_SUFFIX}

@ -9,7 +9,10 @@
#include "OgreTexture.h"
#include "OgreHardwarePixelBuffer.h"
#include <boost/filesystem.hpp>
#include <cassert>
#include <cstdlib>
#include <stdexcept>
using namespace Ogre;
@ -70,7 +73,6 @@ float OgreRenderer::getFPS()
}
void OgreRenderer::configure(const std::string &logPath,
const std::string &pluginCfg,
const std::string& renderSystem,
bool _logging)
{
@ -90,9 +92,38 @@ void OgreRenderer::configure(const std::string &logPath,
mRoot = new Root("", "", "");
loadPlugins();
#else
mRoot = new Root(pluginCfg, "", "");
mRoot = new Root("", "", "");
#endif
std::string pluginDir;
const char* pluginEnv = getenv("OPENMW_OGRE_PLUGIN_DIR");
if (pluginEnv)
pluginDir = pluginEnv;
else
{
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
pluginDir = ".\\";
#endif
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
pluginDir = OGRE_PLUGIN_DIR;
#endif
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX
pluginDir = OGRE_PLUGIN_DIR_REL;
#endif
}
std::string glPlugin = std::string(pluginDir) + "/RenderSystem_GL" + OGRE_PLUGIN_DEBUG_SUFFIX;
if (boost::filesystem::exists(glPlugin + ".so") || boost::filesystem::exists(glPlugin + ".dll"))
mRoot->loadPlugin (glPlugin);
std::string dxPlugin = std::string(pluginDir) + "/RenderSystem_Direct3D9" + OGRE_PLUGIN_DEBUG_SUFFIX;
if (boost::filesystem::exists(dxPlugin + ".so") || boost::filesystem::exists(dxPlugin + ".dll"))
mRoot->loadPlugin (dxPlugin);
std::string cgPlugin = std::string(pluginDir) + "/Plugin_CgProgramManager" + OGRE_PLUGIN_DEBUG_SUFFIX;
if (boost::filesystem::exists(cgPlugin + ".so") || boost::filesystem::exists(cgPlugin + ".dll"))
mRoot->loadPlugin (cgPlugin);
RenderSystem* rs = mRoot->getRenderSystemByName(renderSystem);
if (rs == 0)
throw std::runtime_error ("RenderSystem with name " + renderSystem + " not found, make sure the plugins are loaded");

@ -110,7 +110,6 @@ namespace OEngine
set up the Root and logging classes. */
void configure(
const std::string &logPath, // Path to directory where to store log files
const std::string &pluginCfg, // plugin.cfg file
const std::string &renderSystem,
bool _logging); // Enable or disable logging

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