Add game-independent VFS directory to CS' VFS

This should have been like this all along - all the other applications that use the game's VFS do this.
macos_ci_fix
AnyOldName3 1 year ago
parent 51b05647e2
commit 01e2e56f97

@ -200,6 +200,8 @@ std::pair<Files::PathContainer, std::vector<std::string>> CS::Editor::readConfig
dataDirs.insert(dataDirs.end(), dataLocal.begin(), dataLocal.end());
dataDirs.insert(dataDirs.begin(), mResources / "vfs");
// iterate the data directories and add them to the file dialog for loading
mFileDialog.addFiles(dataDirs);

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