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Don't reset the save list when deleting a save (Fixes #3279)
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parent
7a962fd8c5
commit
02016f4c56
1 changed files with 11 additions and 8 deletions
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@ -86,16 +86,19 @@ namespace MWGui
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{
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{
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MWBase::Environment::get().getStateManager()->deleteGame (mCurrentCharacter, mCurrentSlot);
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MWBase::Environment::get().getStateManager()->deleteGame (mCurrentCharacter, mCurrentSlot);
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mSaveList->removeItemAt(mSaveList->getIndexSelected());
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mSaveList->removeItemAt(mSaveList->getIndexSelected());
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onSlotSelected(mSaveList, MyGUI::ITEM_NONE);
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onSlotSelected(mSaveList, mSaveList->getIndexSelected());
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// The character might be deleted now
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if (mSaveList->getItemCount() == 0)
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size_t previousIndex = mCharacterSelection->getIndexSelected();
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open();
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if (mCharacterSelection->getItemCount())
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{
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{
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size_t nextCharacter = std::min(previousIndex, mCharacterSelection->getItemCount()-1);
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// The character might be deleted now
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mCharacterSelection->setIndexSelected(nextCharacter);
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size_t previousIndex = mCharacterSelection->getIndexSelected();
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onCharacterSelected(mCharacterSelection, nextCharacter);
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open();
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if (mCharacterSelection->getItemCount())
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{
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size_t nextCharacter = std::min(previousIndex, mCharacterSelection->getItemCount()-1);
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mCharacterSelection->setIndexSelected(nextCharacter);
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onCharacterSelected(mCharacterSelection, nextCharacter);
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}
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}
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}
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}
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}
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