diff --git a/CHANGELOG.md b/CHANGELOG.md index f59c8ef26d..1c9b995345 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -34,6 +34,7 @@ Bug #7042: Weapon follow animations that immediately follow the hit animations cause multiple hits Bug #7044: Changing a class' services does not affect autocalculated NPCs Bug #7054: Quests aren't sorted by name + Bug #7064: NPCs don't report crime if the player is casting offensive spells on them while sneaking Bug #7084: Resurrecting an actor doesn't take into account base record changes Bug #7088: Deleting last save game of last character doesn't clear character name/details Bug #7092: BSA archives from higher priority directories don't take priority diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index 8711c1671a..fb991b1ccb 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -1137,6 +1137,9 @@ namespace MWMechanics if (player != getPlayer()) return false; + if (type == OT_Assault) + victimAware = true; + // Find all the actors within the alarm radius std::vector neighbors;