temporary fix for artifacts in transparent post-pass

check_span
glassmancody.info 2 years ago
parent a62b16df5d
commit 02ded8832c

@ -9,7 +9,7 @@ void main()
{
float alpha = texture2D(diffuseMap, diffuseMapUV).a * alphaPassthrough;
const float alphaRef = 0.5;
const float alphaRef = 0.499;
if (alpha < alphaRef)
discard;

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