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updateluacoredoc: recordid desc
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@ -112,7 +112,7 @@
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-- @field #Cell cell The cell where the object currently is. During loading a game and for objects in an inventory or a container `cell` is nil.
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-- @field #table type Type of the object (one of the tables from the package @{openmw.types#types}).
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-- @field #number count Count (makes sense if stored in a container).
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-- @field #string recordId Record ID.
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-- @field #string recordId Returns record ID of the object in lowercase.
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---
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-- Does the object still exist and is available.
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