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remove redundant condition

This commit is contained in:
Miloslav Číž 2017-10-27 20:19:20 +02:00
parent ae14aa0c84
commit 03401bb5df

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@ -357,10 +357,9 @@ namespace MWPhysics
osg::Vec3f nextpos = newPosition + velocity * remainingTime; osg::Vec3f nextpos = newPosition + velocity * remainingTime;
// If not able to fly, don't allow to swim up into the air // If not able to fly, don't allow to swim up into the air
if(newPosition.z() < swimlevel && if(!isFlying && // can't fly
!isFlying && // can't fly
nextpos.z() > swimlevel && // but about to go above water nextpos.z() > swimlevel && // but about to go above water
newPosition.z() <= swimlevel) newPosition.z() < swimlevel)
{ {
const osg::Vec3f down(0,0,-1); const osg::Vec3f down(0,0,-1);
velocity = slide(velocity, down); velocity = slide(velocity, down);