mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 15:29:55 +00:00
Merge branch 'cleanup_preloading' into 'master'
Cleanup preloading code See merge request OpenMW/openmw!4104
This commit is contained in:
commit
03652104fe
7 changed files with 74 additions and 70 deletions
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@ -84,6 +84,7 @@ add_openmw_dir (mwworld
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store esmstore fallback actionrepair actionsoulgem livecellref actiondoor
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contentloader esmloader actiontrap cellreflist cellref weather projectilemanager
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cellpreloader datetimemanager groundcoverstore magiceffects cell ptrregistry
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positioncellgrid
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)
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add_openmw_dir (mwphysics
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@ -1,8 +1,9 @@
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#include "cellpreloader.hpp"
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#include <array>
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#include <algorithm>
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#include <atomic>
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#include <limits>
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#include <span>
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#include <osg/Stats>
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@ -26,32 +27,27 @@
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#include "cellstore.hpp"
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#include "class.hpp"
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namespace
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{
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template <class Contained>
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bool contains(const std::vector<MWWorld::CellPreloader::PositionCellGrid>& container, const Contained& contained,
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float tolerance)
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{
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for (const auto& pos : contained)
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{
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bool found = false;
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for (const auto& pos2 : container)
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{
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if ((pos.first - pos2.first).length2() < tolerance * tolerance && pos.second == pos2.second)
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{
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found = true;
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break;
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}
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}
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if (!found)
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return false;
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}
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return true;
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}
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}
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namespace MWWorld
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{
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namespace
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{
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bool contains(std::span<const PositionCellGrid> positions, const PositionCellGrid& contained, float tolerance)
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{
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const float squaredTolerance = tolerance * tolerance;
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const auto predicate = [&](const PositionCellGrid& v) {
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return (contained.mPosition - v.mPosition).length2() < squaredTolerance
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&& contained.mCellBounds == v.mCellBounds;
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};
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return std::ranges::any_of(positions, predicate);
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}
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bool contains(
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std::span<const PositionCellGrid> container, std::span<const PositionCellGrid> contained, float tolerance)
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{
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const auto predicate = [&](const PositionCellGrid& v) { return contains(container, v, tolerance); };
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return std::ranges::all_of(contained, predicate);
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}
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}
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struct ListModelsVisitor
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{
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@ -169,12 +165,12 @@ namespace MWWorld
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class TerrainPreloadItem : public SceneUtil::WorkItem
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{
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public:
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TerrainPreloadItem(const std::vector<osg::ref_ptr<Terrain::View>>& views, Terrain::World* world,
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const std::vector<CellPreloader::PositionCellGrid>& preloadPositions)
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explicit TerrainPreloadItem(const std::vector<osg::ref_ptr<Terrain::View>>& views, Terrain::World* world,
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std::span<const PositionCellGrid> preloadPositions)
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: mAbort(false)
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, mTerrainViews(views)
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, mWorld(world)
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, mPreloadPositions(preloadPositions)
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, mPreloadPositions(preloadPositions.begin(), preloadPositions.end())
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{
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}
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@ -183,8 +179,8 @@ namespace MWWorld
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for (unsigned int i = 0; i < mTerrainViews.size() && i < mPreloadPositions.size() && !mAbort; ++i)
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{
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mTerrainViews[i]->reset();
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mWorld->preload(mTerrainViews[i], mPreloadPositions[i].first, mPreloadPositions[i].second, mAbort,
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mLoadingReporter);
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mWorld->preload(mTerrainViews[i], mPreloadPositions[i].mPosition, mPreloadPositions[i].mCellBounds,
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mAbort, mLoadingReporter);
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}
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mLoadingReporter.complete();
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}
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@ -197,7 +193,7 @@ namespace MWWorld
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std::atomic<bool> mAbort;
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std::vector<osg::ref_ptr<Terrain::View>> mTerrainViews;
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Terrain::World* mWorld;
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std::vector<CellPreloader::PositionCellGrid> mPreloadPositions;
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std::vector<PositionCellGrid> mPreloadPositions;
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Loading::Reporter mLoadingReporter;
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};
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@ -375,19 +371,19 @@ namespace MWWorld
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mTerrainPreloadItem->wait(listener);
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}
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void CellPreloader::abortTerrainPreloadExcept(const CellPreloader::PositionCellGrid* exceptPos)
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void CellPreloader::abortTerrainPreloadExcept(const PositionCellGrid* exceptPos)
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{
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if (exceptPos && contains(mTerrainPreloadPositions, std::array{ *exceptPos }, Constants::CellSizeInUnits))
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if (exceptPos != nullptr && contains(mTerrainPreloadPositions, *exceptPos, Constants::CellSizeInUnits))
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return;
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if (mTerrainPreloadItem && !mTerrainPreloadItem->isDone())
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{
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mTerrainPreloadItem->abort();
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mTerrainPreloadItem->waitTillDone();
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}
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setTerrainPreloadPositions(std::vector<CellPreloader::PositionCellGrid>());
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setTerrainPreloadPositions({});
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}
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void CellPreloader::setTerrainPreloadPositions(const std::vector<CellPreloader::PositionCellGrid>& positions)
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void CellPreloader::setTerrainPreloadPositions(std::span<const PositionCellGrid> positions)
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{
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if (positions.empty())
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{
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@ -408,7 +404,7 @@ namespace MWWorld
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mTerrainViews.emplace_back(mTerrain->createView());
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}
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mTerrainPreloadPositions = positions;
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mTerrainPreloadPositions.assign(positions.begin(), positions.end());
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if (!positions.empty())
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{
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mTerrainPreloadItem = new TerrainPreloadItem(mTerrainViews, mTerrain, positions);
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@ -417,10 +413,10 @@ namespace MWWorld
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}
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}
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bool CellPreloader::isTerrainLoaded(const CellPreloader::PositionCellGrid& position, double referenceTime) const
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bool CellPreloader::isTerrainLoaded(const PositionCellGrid& position, double referenceTime) const
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{
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return mLoadedTerrainTimestamp + mResourceSystem->getSceneManager()->getExpiryDelay() > referenceTime
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&& contains(mLoadedTerrainPositions, std::array{ position }, Constants::CellSizeInUnits);
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&& contains(mLoadedTerrainPositions, position, Constants::CellSizeInUnits);
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}
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void CellPreloader::setTerrain(Terrain::World* terrain)
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@ -1,15 +1,14 @@
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#ifndef OPENMW_MWWORLD_CELLPRELOADER_H
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#define OPENMW_MWWORLD_CELLPRELOADER_H
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#include "positioncellgrid.hpp"
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#include <components/sceneutil/workqueue.hpp>
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#include <map>
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#include <osg/Vec3f>
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#include <osg/Vec4i>
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#include <osg/ref_ptr>
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#include <map>
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#include <span>
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namespace osg
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{
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@ -79,12 +78,11 @@ namespace MWWorld
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void setWorkQueue(osg::ref_ptr<SceneUtil::WorkQueue> workQueue);
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typedef std::pair<osg::Vec3f, osg::Vec4i> PositionCellGrid;
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void setTerrainPreloadPositions(const std::vector<PositionCellGrid>& positions);
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void setTerrainPreloadPositions(std::span<const PositionCellGrid> positions);
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void syncTerrainLoad(Loading::Listener& listener);
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void abortTerrainPreloadExcept(const PositionCellGrid* exceptPos);
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bool isTerrainLoaded(const CellPreloader::PositionCellGrid& position, double referenceTime) const;
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bool isTerrainLoaded(const PositionCellGrid& position, double referenceTime) const;
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void setTerrain(Terrain::World* terrain);
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void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
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16
apps/openmw/mwworld/positioncellgrid.hpp
Normal file
16
apps/openmw/mwworld/positioncellgrid.hpp
Normal file
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#ifndef OPENMW_APPS_OPENMW_MWWORLD_POSITIONCELLGRID_H
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#define OPENMW_APPS_OPENMW_MWWORLD_POSITIONCELLGRID_H
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#include <osg/Vec3f>
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#include <osg/Vec4i>
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namespace MWWorld
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{
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struct PositionCellGrid
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{
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osg::Vec3f mPosition;
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osg::Vec4i mCellBounds;
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};
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}
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#endif
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@ -603,7 +603,7 @@ namespace MWWorld
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mPreloader->setTerrain(mRendering.getTerrain());
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if (mRendering.pagingUnlockCache())
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mPreloader->abortTerrainPreloadExcept(nullptr);
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if (!mPreloader->isTerrainLoaded(std::make_pair(pos, newGrid), mRendering.getReferenceTime()))
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if (!mPreloader->isTerrainLoaded(PositionCellGrid{ pos, newGrid }, mRendering.getReferenceTime()))
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preloadTerrain(pos, playerCellIndex.mWorldspace, true);
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mPagedRefs.clear();
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mRendering.getPagedRefnums(newGrid, mPagedRefs);
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@ -1093,26 +1093,25 @@ namespace MWWorld
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osg::Vec3f predictedPos = playerPos + moved / dt * mPredictionTime;
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if (mCurrentCell->isExterior())
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exteriorPositions.emplace_back(
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predictedPos, gridCenterToBounds(getNewGridCenter(predictedPos, &mCurrentGridCenter)));
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exteriorPositions.push_back(PositionCellGrid{
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predictedPos, gridCenterToBounds(getNewGridCenter(predictedPos, &mCurrentGridCenter)) });
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mLastPlayerPos = playerPos;
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if (mPreloadEnabled)
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{
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if (mPreloadDoors)
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preloadTeleportDoorDestinations(playerPos, predictedPos, exteriorPositions);
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preloadTeleportDoorDestinations(playerPos, predictedPos);
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if (mPreloadExteriorGrid)
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preloadExteriorGrid(playerPos, predictedPos);
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if (mPreloadFastTravel)
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preloadFastTravelDestinations(playerPos, predictedPos, exteriorPositions);
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preloadFastTravelDestinations(playerPos, exteriorPositions);
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}
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mPreloader->setTerrainPreloadPositions(exteriorPositions);
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}
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void Scene::preloadTeleportDoorDestinations(
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const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos, std::vector<PositionCellGrid>& exteriorPositions)
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void Scene::preloadTeleportDoorDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos)
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{
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std::vector<MWWorld::ConstPtr> teleportDoors;
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for (const MWWorld::CellStore* cellStore : mActiveCells)
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@ -1232,10 +1231,9 @@ namespace MWWorld
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void Scene::preloadTerrain(const osg::Vec3f& pos, ESM::RefId worldspace, bool sync)
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{
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ESM::ExteriorCellLocation cellPos = ESM::positionToExteriorCellLocation(pos.x(), pos.y(), worldspace);
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std::vector<PositionCellGrid> vec;
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vec.emplace_back(pos, gridCenterToBounds({ cellPos.mX, cellPos.mY }));
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mPreloader->abortTerrainPreloadExcept(vec.data());
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mPreloader->setTerrainPreloadPositions(vec);
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const PositionCellGrid position{ pos, gridCenterToBounds({ cellPos.mX, cellPos.mY }) };
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mPreloader->abortTerrainPreloadExcept(&position);
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mPreloader->setTerrainPreloadPositions(std::span(&position, 1));
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if (!sync)
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return;
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@ -1249,7 +1247,7 @@ namespace MWWorld
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void Scene::reloadTerrain()
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{
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mPreloader->setTerrainPreloadPositions(std::vector<PositionCellGrid>());
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mPreloader->setTerrainPreloadPositions({});
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}
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struct ListFastTravelDestinationsVisitor
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std::vector<ESM::Transport::Dest> mList;
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};
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void Scene::preloadFastTravelDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& /*predictedPos*/,
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std::vector<PositionCellGrid>& exteriorPositions) // ignore predictedPos here since opening dialogue with
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// travel service takes extra time
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void Scene::preloadFastTravelDestinations(
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const osg::Vec3f& playerPos, std::vector<PositionCellGrid>& exteriorPositions)
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{
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const MWWorld::ConstPtr player = mWorld.getPlayerPtr();
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ListFastTravelDestinationsVisitor listVisitor(mPreloadDistance, player.getRefData().getPosition().asVec3());
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ListFastTravelDestinationsVisitor listVisitor(mPreloadDistance, playerPos);
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ESM::RefId extWorldspace = mWorld.getCurrentWorldspace();
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for (MWWorld::CellStore* cellStore : mActiveCells)
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{
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@ -1305,7 +1301,7 @@ namespace MWWorld
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const ESM::ExteriorCellLocation cellIndex
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= ESM::positionToExteriorCellLocation(pos.x(), pos.y(), extWorldspace);
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preloadCellWithSurroundings(mWorld.getWorldModel().getExterior(cellIndex));
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exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
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exteriorPositions.push_back(PositionCellGrid{ pos, gridCenterToBounds(getNewGridCenter(pos)) });
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}
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}
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}
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@ -5,6 +5,7 @@
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#include <osg/Vec4i>
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#include <osg/ref_ptr>
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#include "positioncellgrid.hpp"
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#include "ptr.hpp"
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#include <memory>
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@ -122,14 +123,11 @@ namespace MWWorld
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void requestChangeCellGrid(const osg::Vec3f& position, const osg::Vec2i& cell, bool changeEvent = true);
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typedef std::pair<osg::Vec3f, osg::Vec4i> PositionCellGrid;
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void preloadCells(float dt);
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void preloadTeleportDoorDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos,
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std::vector<PositionCellGrid>& exteriorPositions);
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void preloadTeleportDoorDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos);
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void preloadExteriorGrid(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos);
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void preloadFastTravelDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos,
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std::vector<PositionCellGrid>& exteriorPositions);
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void preloadFastTravelDestinations(
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const osg::Vec3f& playerPos, std::vector<PositionCellGrid>& exteriorPositions);
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osg::Vec4i gridCenterToBounds(const osg::Vec2i& centerCell) const;
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osg::Vec2i getNewGridCenter(const osg::Vec3f& pos, const osg::Vec2i* currentGridCenter = nullptr) const;
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@ -70,7 +70,6 @@ namespace Terrain
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mNodes.clear();
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}
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}
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const osg::Vec4i& getActiveGrid() const { return mActiveGrid; }
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unsigned int getWorldUpdateRevision() const { return mWorldUpdateRevision; }
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void setWorldUpdateRevision(int updateRevision) { mWorldUpdateRevision = updateRevision; }
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