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Set render queue group for projectiles (Fixes #1829)
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@ -20,6 +20,8 @@
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#include "../mwmechanics/spellcasting.hpp"
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#include "../mwrender/effectmanager.hpp"
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#include "../mwrender/animation.hpp"
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#include "../mwrender/renderconst.hpp"
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#include "../mwsound/sound.hpp"
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@ -41,6 +43,9 @@ namespace MWWorld
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if(state.mObject->mControllers[i].getSource().isNull())
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state.mObject->mControllers[i].setSource(Ogre::SharedPtr<MWRender::EffectAnimationTime> (new MWRender::EffectAnimationTime()));
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}
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MWRender::Animation::setRenderProperties(state.mObject, MWRender::RV_Misc,
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MWRender::RQG_Main, MWRender::RQG_Alpha, 0.f, false, NULL);
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}
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void ProjectileManager::update(NifOgre::ObjectScenePtr object, float duration)
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