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	NPC rank is correctly loaded now. Also corrected a potential bug (i think).
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					 1 changed files with 24 additions and 17 deletions
				
			
		|  | @ -55,31 +55,38 @@ namespace MWClass | |||
|             { | ||||
|                 if(ref->base->npdt52.gold != -10) | ||||
|                 { | ||||
|                     data->mNpcStats.mFactionRank[ref->base->faction] = ref->base->npdt52.rank; | ||||
|                     data->mNpcStats.mFactionRank[ref->base->faction] = (int)ref->base->npdt52.rank; | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     data->mNpcStats.mFactionRank[ref->base->faction] = ref->base->npdt52.rank; | ||||
|                     data->mNpcStats.mFactionRank[ref->base->faction] = (int)ref->base->npdt12.rank; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             for (int i=0; i<27; ++i) | ||||
|                 data->mNpcStats.mSkill[i].setBase (ref->base->npdt52.skills[i]); | ||||
|             if(ref->base->npdt52.gold != -10) | ||||
|             { | ||||
|                 for (int i=0; i<27; ++i) | ||||
|                     data->mNpcStats.mSkill[i].setBase (ref->base->npdt52.skills[i]); | ||||
| 
 | ||||
|             // creature stats
 | ||||
|             data->mCreatureStats.mAttributes[0].set (ref->base->npdt52.strength); | ||||
|             data->mCreatureStats.mAttributes[1].set (ref->base->npdt52.intelligence); | ||||
|             data->mCreatureStats.mAttributes[2].set (ref->base->npdt52.willpower); | ||||
|             data->mCreatureStats.mAttributes[3].set (ref->base->npdt52.agility); | ||||
|             data->mCreatureStats.mAttributes[4].set (ref->base->npdt52.speed); | ||||
|             data->mCreatureStats.mAttributes[5].set (ref->base->npdt52.endurance); | ||||
|             data->mCreatureStats.mAttributes[6].set (ref->base->npdt52.personality); | ||||
|             data->mCreatureStats.mAttributes[7].set (ref->base->npdt52.luck); | ||||
|             data->mCreatureStats.mDynamic[0].set (ref->base->npdt52.health); | ||||
|             data->mCreatureStats.mDynamic[1].set (ref->base->npdt52.mana); | ||||
|             data->mCreatureStats.mDynamic[2].set (ref->base->npdt52.fatigue); | ||||
|                 // creature stats
 | ||||
|                 data->mCreatureStats.mAttributes[0].set (ref->base->npdt52.strength); | ||||
|                 data->mCreatureStats.mAttributes[1].set (ref->base->npdt52.intelligence); | ||||
|                 data->mCreatureStats.mAttributes[2].set (ref->base->npdt52.willpower); | ||||
|                 data->mCreatureStats.mAttributes[3].set (ref->base->npdt52.agility); | ||||
|                 data->mCreatureStats.mAttributes[4].set (ref->base->npdt52.speed); | ||||
|                 data->mCreatureStats.mAttributes[5].set (ref->base->npdt52.endurance); | ||||
|                 data->mCreatureStats.mAttributes[6].set (ref->base->npdt52.personality); | ||||
|                 data->mCreatureStats.mAttributes[7].set (ref->base->npdt52.luck); | ||||
|                 data->mCreatureStats.mDynamic[0].set (ref->base->npdt52.health); | ||||
|                 data->mCreatureStats.mDynamic[1].set (ref->base->npdt52.mana); | ||||
|                 data->mCreatureStats.mDynamic[2].set (ref->base->npdt52.fatigue); | ||||
| 
 | ||||
|             data->mCreatureStats.mLevel = ref->base->npdt52.level; | ||||
|                 data->mCreatureStats.mLevel = ref->base->npdt52.level; | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 //TODO: do something with npdt12 maybe:p
 | ||||
|             } | ||||
| 
 | ||||
|             // \todo add initial container content
 | ||||
| 
 | ||||
|  |  | |||
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