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Unrelated shadows fix

This commit is contained in:
scrawl 2013-05-03 23:08:46 +02:00
parent 0bb51fd91d
commit 03f4e91ceb

View file

@ -415,7 +415,7 @@
float3 waterEyePos = intercept(worldPos, cameraPos.xyz - worldPos, float3(0,0,1), waterLevel);
#endif
#if SHADOWS
#if SHADOWS || SHADOWS_PSSM
shOutputColour(0) *= (lightResult - float4(directionalResult * (1.0-shadow),0));
#else
shOutputColour(0) *= lightResult;