mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 15:29:55 +00:00
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
This commit is contained in:
commit
0431ba4c87
6 changed files with 44 additions and 1 deletions
|
@ -245,6 +245,7 @@ namespace MWRender
|
|||
globalDefines["clamp"] = Settings::Manager::getBool("clamp lighting", "Shaders") ? "1" : "0";
|
||||
globalDefines["preLightEnv"] = Settings::Manager::getBool("apply lighting to environment maps", "Shaders") ? "1" : "0";
|
||||
globalDefines["radialFog"] = Settings::Manager::getBool("radial fog", "Shaders") ? "1" : "0";
|
||||
globalDefines["useGPUShader4"] = "0";
|
||||
|
||||
float groundcoverDistance = (Constants::CellSizeInUnits * std::max(1, Settings::Manager::getInt("distance", "Groundcover")) - 1024) * 0.93;
|
||||
globalDefines["groundcoverFadeStart"] = std::to_string(groundcoverDistance * 0.9f);
|
||||
|
|
|
@ -894,12 +894,17 @@ void SceneUtil::MWShadowTechnique::setupCastingShader(Shader::ShaderManager & sh
|
|||
// This can't be part of the constructor as OSG mandates that there be a trivial constructor available
|
||||
|
||||
osg::ref_ptr<osg::Shader> castingVertexShader = shaderManager.getShader("shadowcasting_vertex.glsl", {}, osg::Shader::VERTEX);
|
||||
osg::ref_ptr<osg::GLExtensions> exts = osg::GLExtensions::Get(0, false);
|
||||
std::string useGPUShader4 = exts && exts->isGpuShader4Supported ? "1" : "0";
|
||||
for (int alphaFunc = GL_NEVER; alphaFunc <= GL_ALWAYS; ++alphaFunc)
|
||||
{
|
||||
auto& program = _castingPrograms[alphaFunc - GL_NEVER];
|
||||
program = new osg::Program();
|
||||
program->addShader(castingVertexShader);
|
||||
program->addShader(shaderManager.getShader("shadowcasting_fragment.glsl", { {"alphaFunc", std::to_string(alphaFunc)}, {"alphaToCoverage", "0"} }, osg::Shader::FRAGMENT));
|
||||
program->addShader(shaderManager.getShader("shadowcasting_fragment.glsl", { {"alphaFunc", std::to_string(alphaFunc)},
|
||||
{"alphaToCoverage", "0"},
|
||||
{"useGPUShader4", useGPUShader4}
|
||||
}, osg::Shader::FRAGMENT));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include <osg/AlphaFunc>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/Material>
|
||||
#include <osg/Multisample>
|
||||
#include <osg/Texture>
|
||||
|
@ -412,6 +413,12 @@ namespace Shader
|
|||
writableStateSet->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, osg::StateAttribute::ON);
|
||||
defineMap["alphaToCoverage"] = "1";
|
||||
}
|
||||
|
||||
// Preventing alpha tested stuff shrinking as lower mip levels are used requires knowing the texture size
|
||||
osg::ref_ptr<osg::GLExtensions> exts = osg::GLExtensions::Get(0, false);
|
||||
if (exts && exts->isGpuShader4Supported)
|
||||
defineMap["useGPUShader4"] = "1";
|
||||
// We could fall back to a texture size uniform if EXT_gpu_shader4 is missing
|
||||
}
|
||||
|
||||
if (writableStateSet->getMode(GL_ALPHA_TEST) != osg::StateAttribute::INHERIT)
|
||||
|
|
|
@ -12,6 +12,29 @@
|
|||
uniform float alphaRef;
|
||||
#endif
|
||||
|
||||
float mipmapLevel(vec2 scaleduv)
|
||||
{
|
||||
vec2 dUVdx = dFdx(scaleduv);
|
||||
vec2 dUVdy = dFdy(scaleduv);
|
||||
float maxDUVSquared = max(dot(dUVdx, dUVdx), dot(dUVdy, dUVdy));
|
||||
return max(0.0, 0.5 * log2(maxDUVSquared));
|
||||
}
|
||||
|
||||
float coveragePreservingAlphaScale(sampler2D diffuseMap, vec2 uv)
|
||||
{
|
||||
#if @alphaFunc != FUNC_ALWAYS && @alphaFunc != FUNC_NEVER
|
||||
vec2 textureSize;
|
||||
#if @useGPUShader4
|
||||
textureSize = textureSize2D(diffuseMap, 0);
|
||||
#else
|
||||
textureSize = vec2(256.0);
|
||||
#endif
|
||||
return 1.0 + mipmapLevel(uv * textureSize) * 0.25;
|
||||
#else
|
||||
return 1.0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void alphaTest()
|
||||
{
|
||||
#if @alphaToCoverage
|
||||
|
|
|
@ -1,5 +1,9 @@
|
|||
#version 120
|
||||
|
||||
#if @useGPUShader4
|
||||
#extension GL_EXT_gpu_shader4: require
|
||||
#endif
|
||||
|
||||
#if @diffuseMap
|
||||
uniform sampler2D diffuseMap;
|
||||
varying vec2 diffuseMapUV;
|
||||
|
@ -110,6 +114,7 @@ void main()
|
|||
|
||||
#if @diffuseMap
|
||||
gl_FragData[0] = texture2D(diffuseMap, adjustedDiffuseUV);
|
||||
gl_FragData[0].a *= coveragePreservingAlphaScale(diffuseMap, adjustedDiffuseUV);
|
||||
#else
|
||||
gl_FragData[0] = vec4(1.0);
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#version 120
|
||||
|
||||
#extension EXT_gpu_shader4: enable
|
||||
|
||||
uniform sampler2D diffuseMap;
|
||||
varying vec2 diffuseMapUV;
|
||||
|
||||
|
|
Loading…
Reference in a new issue