1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-01 03:45:35 +00:00

More formatting changes

This commit is contained in:
Andrei Kortunov 2020-04-17 17:06:19 +04:00
parent b575712cb1
commit 0455f48d02
3 changed files with 24 additions and 26 deletions

View file

@ -90,9 +90,9 @@ namespace MWInput
if (mGuiCursorEnabled && !(mJoystickLastUsed && !mGamepadGuiCursorEnabled))
{
float xAxis = mBindingsManager->getActionValue(A_MoveLeftRight)*2.0f-1.0f;
float yAxis = mBindingsManager->getActionValue(A_MoveForwardBackward)*2.0f-1.0f;
float zAxis = mBindingsManager->getActionValue(A_LookUpDown)*2.0f-1.0f;
float xAxis = mBindingsManager->getActionValue(A_MoveLeftRight) * 2.0f - 1.0f;
float yAxis = mBindingsManager->getActionValue(A_MoveForwardBackward) * 2.0f - 1.0f;
float zAxis = mBindingsManager->getActionValue(A_LookUpDown) * 2.0f - 1.0f;
xAxis *= (1.5f - mBindingsManager->getActionValue(A_Use));
yAxis *= (1.5f - mBindingsManager->getActionValue(A_Use));
@ -138,7 +138,7 @@ namespace MWInput
{
triedToMove = true;
player.setAutoMove (false);
player.setForwardBackward((yAxis - 0.5f) * 2 * -1);
player.setForwardBackward((0.5f - yAxis) * 2);
}
if (triedToMove)
@ -316,7 +316,6 @@ namespace MWInput
{
// Presumption of GUI mode will be removed in the future.
// MyGUI KeyCodes *may* change.
MyGUI::KeyCode key = MyGUI::KeyCode::None;
switch (arg.button)
{

View file

@ -90,8 +90,8 @@ namespace MWInput
if (mMouseLookEnabled && !mControlsDisabled)
{
float x = arg.xrel * mCameraSensitivity * (1.0f/256.f) * (mInvertX ? -1 : 1);
float y = arg.yrel * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier;
float x = arg.xrel * mCameraSensitivity * (mInvertX ? -1 : 1) / 256.f;
float y = arg.yrel * mCameraSensitivity * (mInvertY ? -1 : 1) * mCameraYMultiplier / 256.f;
float rot[3];
rot[0] = -y;
@ -117,7 +117,7 @@ namespace MWInput
{
MWBase::Environment::get().getInputManager()->setJoystickLastUsed(false);
if(mBindingsManager->isDetectingBindingState())
if (mBindingsManager->isDetectingBindingState())
{
mBindingsManager->mouseReleased(arg, id);
}
@ -176,18 +176,18 @@ namespace MWInput
if (!mMouseLookEnabled)
return;
float xAxis = mBindingsManager->getActionValue(A_LookLeftRight)*2.0f-1.0f;
float yAxis = mBindingsManager->getActionValue(A_LookUpDown)*2.0f-1.0f;
float xAxis = mBindingsManager->getActionValue(A_LookLeftRight) * 2.0f - 1.0f;
float yAxis = mBindingsManager->getActionValue(A_LookUpDown) * 2.0f - 1.0f;
if (xAxis == 0 && yAxis == 0)
return;
float rot[3];
rot[0] = yAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier;
rot[0] = yAxis * dt * 1000.0f * mCameraSensitivity * (mInvertY ? -1 : 1) * mCameraYMultiplier / 256.f;
rot[1] = 0.0f;
rot[2] = xAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f) * (mInvertX ? -1 : 1);
rot[2] = xAxis * dt * 1000.0f * mCameraSensitivity * (mInvertX ? -1 : 1) / 256.f;
// Only actually turn player when we're not in vanity mode
if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && MWBase::Environment::get().getInputManager()->getControlSwitch("playercontrols"))
if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && MWBase::Environment::get().getInputManager()->getControlSwitch("playercontrols"))
{
MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
player.yaw(rot[2]);
@ -214,14 +214,14 @@ namespace MWInput
mMouseWheel += mouseWheelMove;
const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
mGuiCursorX = std::max(0.f, std::min(mGuiCursorX, float(viewSize.width-1)));
mGuiCursorY = std::max(0.f, std::min(mGuiCursorY, float(viewSize.height-1)));
mGuiCursorX = std::max(0.f, std::min(mGuiCursorX, float(viewSize.width - 1)));
mGuiCursorY = std::max(0.f, std::min(mGuiCursorY, float(viewSize.height - 1)));
MyGUI::InputManager::getInstance().injectMouseMove(static_cast<int>(mGuiCursorX), static_cast<int>(mGuiCursorY), mMouseWheel);
}
void MouseManager::warpMouse()
{
mInputWrapper->warpMouse(static_cast<int>(mGuiCursorX/mInvUiScalingFactor), static_cast<int>(mGuiCursorY/mInvUiScalingFactor));
mInputWrapper->warpMouse(static_cast<int>(mGuiCursorX / mInvUiScalingFactor), static_cast<int>(mGuiCursorY / mInvUiScalingFactor));
}
}

View file

@ -109,7 +109,6 @@ namespace MWInput
if (Settings::Manager::getBool("enable gyroscope", "Input"))
{
int numSensors = SDL_NumSensors();
for (int i = 0; i < numSensors; ++i)
{
if (SDL_SensorGetDeviceType(i) == SDL_SENSOR_GYRO)
@ -214,15 +213,15 @@ namespace MWInput
switch (SDL_SensorGetType(sensor))
{
case SDL_SENSOR_ACCEL:
break;
case SDL_SENSOR_GYRO:
{
mGyroXSpeed = getGyroAxisSpeed(mGyroHAxis, arg);
mGyroYSpeed = getGyroAxisSpeed(mGyroVAxis, arg);
mGyroUpdateTimer = 0.f;
case SDL_SENSOR_ACCEL:
break;
case SDL_SENSOR_GYRO:
{
mGyroXSpeed = getGyroAxisSpeed(mGyroHAxis, arg);
mGyroYSpeed = getGyroAxisSpeed(mGyroVAxis, arg);
mGyroUpdateTimer = 0.f;
break;
break;
}
default:
break;
@ -255,7 +254,7 @@ namespace MWInput
rot[2] = mGyroXSpeed * dt * mGyroHSensitivity * 4 * (mInvertX ? -1 : 1);
// Only actually turn player when we're not in vanity mode
if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && MWBase::Environment::get().getInputManager()->getControlSwitch("playerlooking"))
if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && MWBase::Environment::get().getInputManager()->getControlSwitch("playerlooking"))
{
MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
player.yaw(rot[2]);