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More formatting changes
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parent
b575712cb1
commit
0455f48d02
3 changed files with 24 additions and 26 deletions
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@ -90,9 +90,9 @@ namespace MWInput
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if (mGuiCursorEnabled && !(mJoystickLastUsed && !mGamepadGuiCursorEnabled))
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{
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float xAxis = mBindingsManager->getActionValue(A_MoveLeftRight)*2.0f-1.0f;
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float yAxis = mBindingsManager->getActionValue(A_MoveForwardBackward)*2.0f-1.0f;
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float zAxis = mBindingsManager->getActionValue(A_LookUpDown)*2.0f-1.0f;
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float xAxis = mBindingsManager->getActionValue(A_MoveLeftRight) * 2.0f - 1.0f;
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float yAxis = mBindingsManager->getActionValue(A_MoveForwardBackward) * 2.0f - 1.0f;
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float zAxis = mBindingsManager->getActionValue(A_LookUpDown) * 2.0f - 1.0f;
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xAxis *= (1.5f - mBindingsManager->getActionValue(A_Use));
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yAxis *= (1.5f - mBindingsManager->getActionValue(A_Use));
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@ -138,7 +138,7 @@ namespace MWInput
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{
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triedToMove = true;
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player.setAutoMove (false);
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player.setForwardBackward((yAxis - 0.5f) * 2 * -1);
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player.setForwardBackward((0.5f - yAxis) * 2);
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}
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if (triedToMove)
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@ -316,7 +316,6 @@ namespace MWInput
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{
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// Presumption of GUI mode will be removed in the future.
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// MyGUI KeyCodes *may* change.
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MyGUI::KeyCode key = MyGUI::KeyCode::None;
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switch (arg.button)
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{
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@ -90,8 +90,8 @@ namespace MWInput
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if (mMouseLookEnabled && !mControlsDisabled)
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{
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float x = arg.xrel * mCameraSensitivity * (1.0f/256.f) * (mInvertX ? -1 : 1);
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float y = arg.yrel * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier;
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float x = arg.xrel * mCameraSensitivity * (mInvertX ? -1 : 1) / 256.f;
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float y = arg.yrel * mCameraSensitivity * (mInvertY ? -1 : 1) * mCameraYMultiplier / 256.f;
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float rot[3];
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rot[0] = -y;
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@ -117,7 +117,7 @@ namespace MWInput
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{
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MWBase::Environment::get().getInputManager()->setJoystickLastUsed(false);
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if(mBindingsManager->isDetectingBindingState())
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if (mBindingsManager->isDetectingBindingState())
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{
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mBindingsManager->mouseReleased(arg, id);
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}
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@ -176,18 +176,18 @@ namespace MWInput
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if (!mMouseLookEnabled)
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return;
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float xAxis = mBindingsManager->getActionValue(A_LookLeftRight)*2.0f-1.0f;
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float yAxis = mBindingsManager->getActionValue(A_LookUpDown)*2.0f-1.0f;
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float xAxis = mBindingsManager->getActionValue(A_LookLeftRight) * 2.0f - 1.0f;
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float yAxis = mBindingsManager->getActionValue(A_LookUpDown) * 2.0f - 1.0f;
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if (xAxis == 0 && yAxis == 0)
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return;
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float rot[3];
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rot[0] = yAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier;
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rot[0] = yAxis * dt * 1000.0f * mCameraSensitivity * (mInvertY ? -1 : 1) * mCameraYMultiplier / 256.f;
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rot[1] = 0.0f;
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rot[2] = xAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f) * (mInvertX ? -1 : 1);
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rot[2] = xAxis * dt * 1000.0f * mCameraSensitivity * (mInvertX ? -1 : 1) / 256.f;
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// Only actually turn player when we're not in vanity mode
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if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && MWBase::Environment::get().getInputManager()->getControlSwitch("playercontrols"))
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if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && MWBase::Environment::get().getInputManager()->getControlSwitch("playercontrols"))
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{
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MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
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player.yaw(rot[2]);
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@ -214,14 +214,14 @@ namespace MWInput
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mMouseWheel += mouseWheelMove;
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const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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mGuiCursorX = std::max(0.f, std::min(mGuiCursorX, float(viewSize.width-1)));
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mGuiCursorY = std::max(0.f, std::min(mGuiCursorY, float(viewSize.height-1)));
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mGuiCursorX = std::max(0.f, std::min(mGuiCursorX, float(viewSize.width - 1)));
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mGuiCursorY = std::max(0.f, std::min(mGuiCursorY, float(viewSize.height - 1)));
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MyGUI::InputManager::getInstance().injectMouseMove(static_cast<int>(mGuiCursorX), static_cast<int>(mGuiCursorY), mMouseWheel);
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}
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void MouseManager::warpMouse()
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{
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mInputWrapper->warpMouse(static_cast<int>(mGuiCursorX/mInvUiScalingFactor), static_cast<int>(mGuiCursorY/mInvUiScalingFactor));
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mInputWrapper->warpMouse(static_cast<int>(mGuiCursorX / mInvUiScalingFactor), static_cast<int>(mGuiCursorY / mInvUiScalingFactor));
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}
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}
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@ -109,7 +109,6 @@ namespace MWInput
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if (Settings::Manager::getBool("enable gyroscope", "Input"))
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{
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int numSensors = SDL_NumSensors();
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for (int i = 0; i < numSensors; ++i)
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{
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if (SDL_SensorGetDeviceType(i) == SDL_SENSOR_GYRO)
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@ -214,15 +213,15 @@ namespace MWInput
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switch (SDL_SensorGetType(sensor))
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{
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case SDL_SENSOR_ACCEL:
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break;
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case SDL_SENSOR_GYRO:
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{
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mGyroXSpeed = getGyroAxisSpeed(mGyroHAxis, arg);
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mGyroYSpeed = getGyroAxisSpeed(mGyroVAxis, arg);
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mGyroUpdateTimer = 0.f;
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case SDL_SENSOR_ACCEL:
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break;
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case SDL_SENSOR_GYRO:
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{
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mGyroXSpeed = getGyroAxisSpeed(mGyroHAxis, arg);
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mGyroYSpeed = getGyroAxisSpeed(mGyroVAxis, arg);
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mGyroUpdateTimer = 0.f;
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break;
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break;
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}
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default:
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break;
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@ -255,7 +254,7 @@ namespace MWInput
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rot[2] = mGyroXSpeed * dt * mGyroHSensitivity * 4 * (mInvertX ? -1 : 1);
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// Only actually turn player when we're not in vanity mode
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if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && MWBase::Environment::get().getInputManager()->getControlSwitch("playerlooking"))
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if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && MWBase::Environment::get().getInputManager()->getControlSwitch("playerlooking"))
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{
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MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
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player.yaw(rot[2]);
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