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	Reserve mFogTextures
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			@ -140,6 +140,8 @@ namespace MWRender
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            fog->mCenterX = mCenter.x();
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            fog->mCenterY = mCenter.y();
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            fog->mFogTextures.reserve(segments.first * segments.second);
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            for (int x = 0; x < segments.first; ++x)
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            {
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                for (int y = 0; y < segments.second; ++y)
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