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	Don't complain about missing jump animations
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					 1 changed files with 4 additions and 2 deletions
				
			
		|  | @ -250,14 +250,16 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat | |||
| 
 | ||||
|             mAnimation->disable(mCurrentJump); | ||||
|             mCurrentJump = jump; | ||||
|             mAnimation->play(mCurrentJump, Priority_Jump, jumpgroup, false, | ||||
|             if (mAnimation->hasAnimation("jump")) | ||||
|                 mAnimation->play(mCurrentJump, Priority_Jump, jumpgroup, false, | ||||
|                              1.0f, ((mode!=2)?"start":"loop start"), "stop", 0.0f, ~0ul); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             mAnimation->disable(mCurrentJump); | ||||
|             mCurrentJump.clear(); | ||||
|             mAnimation->play(jump, Priority_Jump, jumpgroup, true, | ||||
|             if (mAnimation->hasAnimation("jump")) | ||||
|                 mAnimation->play(jump, Priority_Jump, jumpgroup, true, | ||||
|                              1.0f, "loop stop", "stop", 0.0f, 0); | ||||
|         } | ||||
|     } | ||||
|  |  | |||
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