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https://github.com/OpenMW/openmw.git
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parent
d5dd864404
commit
04964595ef
8 changed files with 13 additions and 30 deletions
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@ -325,7 +325,6 @@ namespace MWGui
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}
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store.setSelectedEnchantItem(it);
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MWBase::Environment::get().getWindowManager()->setSelectedEnchantItem(item);
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}
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}
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@ -322,7 +322,6 @@ namespace MWGui
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}
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store.setSelectedEnchantItem(it);
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MWBase::Environment::get().getWindowManager()->setSelectedEnchantItem(item);
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updateSpells();
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}
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@ -740,10 +740,6 @@ bool CharacterController::updateWeaponState()
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MWBase::Environment::get().getWindowManager()->messageBox(resultMessage);
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if(!resultSound.empty())
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MWBase::Environment::get().getSoundManager()->playSound(resultSound, 1.0f, 1.0f);
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// Set again, just to update the charge bar
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if(item.getRefData().getCount())
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MWBase::Environment::get().getWindowManager()->setSelectedWeapon(item);
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}
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else if (ammunition)
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{
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@ -325,6 +325,19 @@ namespace MWMechanics
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winMgr->updateSkillArea();
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winMgr->setValue("level", stats.getLevel());
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// Update the equipped weapon icon
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MWWorld::InventoryStore& inv = mWatched.getClass().getInventoryStore(mWatched);
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MWWorld::ContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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if (weapon == inv.end())
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winMgr->unsetSelectedWeapon();
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else
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winMgr->setSelectedWeapon(*weapon);
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// Update the selected spell icon
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MWWorld::ContainerStoreIterator enchantItem = inv.getSelectedEnchantItem();
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if (enchantItem != inv.end())
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winMgr->setSelectedEnchantItem(*enchantItem);
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}
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if (mUpdatePlayer)
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@ -575,7 +575,6 @@ namespace MWMechanics
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{
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if (mCaster.getRefData().getHandle() == "player")
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{
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MWBase::Environment::get().getWindowManager()->setSelectedEnchantItem(item); // Set again to show the modified charge
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mCaster.getClass().skillUsageSucceeded (mCaster, ESM::Skill::Enchant, 3);
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}
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}
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@ -335,13 +335,6 @@ void MWState::StateManager::loadGame (const Character *character, const Slot *sl
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MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
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//Update the weapon icon in the hud with whatever the player is currently holding.
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MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
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MWWorld::ContainerStoreIterator item = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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if (item != invStore.end())
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MWBase::Environment::get().getWindowManager()->setSelectedWeapon(*item);
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ESM::CellId cellId = ptr.getCell()->getCell()->getCellId();
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MWBase::Environment::get().getWorld()->changeToCell (cellId, ptr.getRefData().getPosition());
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@ -8,7 +8,6 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwmechanics/npcstats.hpp"
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@ -150,10 +149,6 @@ void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& ite
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fireEquipmentChangedEvent();
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updateMagicEffects(actor);
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// Update HUD icon for player weapon
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if (slot == MWWorld::InventoryStore::Slot_CarriedRight)
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MWBase::Environment::get().getWindowManager()->setSelectedWeapon(*getSlot(slot));
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}
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void MWWorld::InventoryStore::unequipAll(const MWWorld::Ptr& actor)
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@ -494,7 +489,6 @@ int MWWorld::InventoryStore::remove(const Ptr& item, int count, const Ptr& actor
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&& *mSelectedEnchantItem == item && actor.getRefData().getHandle() == "player")
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{
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mSelectedEnchantItem = end();
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MWBase::Environment::get().getWindowManager()->unsetSelectedSpell();
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}
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updateRechargingItems();
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@ -532,18 +526,9 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::unequipSlot(int slot, c
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if (script != "")
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(*it).getRefData().getLocals().setVarByInt(script, "onpcequip", 0);
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// Update HUD icon when removing player weapon or selected enchanted item.
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// We have to check for both as the weapon could also be the enchanted item.
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if (slot == MWWorld::InventoryStore::Slot_CarriedRight)
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{
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// weapon
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MWBase::Environment::get().getWindowManager()->unsetSelectedWeapon();
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}
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if ((mSelectedEnchantItem != end()) && (mSelectedEnchantItem == it))
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{
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// enchanted item
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mSelectedEnchantItem = end();
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MWBase::Environment::get().getWindowManager()->unsetSelectedSpell();
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}
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}
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@ -2056,7 +2056,6 @@ namespace MWWorld
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{
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// Update the GUI only when called on the player
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MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager();
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windowManager->unsetSelectedWeapon();
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if (werewolf)
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{
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