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#include "imagetosurface.hpp"
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#include <osg/Image>
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#include <SDL_surface.h>
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namespace SDLUtil
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{
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SDL_Surface* imageToSurface(osg::Image *image)
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{
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int width = image->s();
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int height = image->t();
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SDL_Surface* surface = SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000,0x00FF0000,0x0000FF00,0x000000FF);
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for(int x = 0; x < width; ++x)
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for(int y = 0; y < height; ++y)
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{
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osg::Vec4f clr = image->getColor(x, (height-1)-y);
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int bpp = surface->format->BytesPerPixel;
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Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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*(Uint32*)(p) = SDL_MapRGBA(surface->format, static_cast<Uint8>(clr.r() * 255),
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static_cast<Uint8>(clr.g() * 255), static_cast<Uint8>(clr.b() * 255), static_cast<Uint8>(clr.a() * 255));
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}
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return surface;
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}
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}
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#ifndef OPENMW_COMPONENTS_SDLUTIL_IMAGETOSURFACE_H
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#define OPENMW_COMPONENTS_SDLUTIL_IMAGETOSURFACE_H
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struct SDL_Surface;
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namespace osg
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{
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class Image;
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}
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namespace SDLUtil
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{
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/// Convert an osg::Image to an SDL_Surface.
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/// @note The returned surface must be freed using SDL_FreeSurface.
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SDL_Surface* imageToSurface(osg::Image* image);
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}
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#endif
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