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Merge pull request #2317 from Capostrophic/sound
Only play miss sound for player attacks (bug #4969)
This commit is contained in:
commit
04bee2b2fb
3 changed files with 5 additions and 2 deletions
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@ -57,6 +57,7 @@
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Bug #4947: Player character doesn't use lip animation
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Bug #4947: Player character doesn't use lip animation
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Bug #4948: Footstep sounds while levitating on ground level
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Bug #4948: Footstep sounds while levitating on ground level
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Bug #4963: Enchant skill progress is incorrect
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Bug #4963: Enchant skill progress is incorrect
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Bug #4969: "Miss" sound plays for any actor
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Feature #2229: Improve pathfinding AI
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Feature #2229: Improve pathfinding AI
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Feature #3442: Default values for fallbacks from ini file
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Feature #3442: Default values for fallbacks from ini file
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Feature #3610: Option to invert X axis
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Feature #3610: Option to invert X axis
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@ -376,7 +376,8 @@ namespace MWClass
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if (!successful)
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if (!successful)
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{
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{
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// Missed
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// Missed
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MWBase::Environment::get().getSoundManager()->playSound3D(ptr, "miss", 1.0f, 1.0f);
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if (!attacker.isEmpty() && attacker == MWMechanics::getPlayer())
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MWBase::Environment::get().getSoundManager()->playSound3D(ptr, "miss", 1.0f, 1.0f);
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return;
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return;
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}
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}
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@ -710,7 +710,8 @@ namespace MWClass
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if (!successful)
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if (!successful)
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{
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{
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// Missed
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// Missed
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sndMgr->playSound3D(ptr, "miss", 1.0f, 1.0f);
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if (!attacker.isEmpty() && attacker == MWMechanics::getPlayer())
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sndMgr->playSound3D(ptr, "miss", 1.0f, 1.0f);
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return;
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return;
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}
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}
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