Make quest status update handling closer to vanilla (bug #4815)

Don't update quest status if we're simply updating the quest index
Update quest status if a new entry is added regardless of its index
pull/2146/head
Capostrophic 5 years ago
parent 4a9abf1c1b
commit 0535de6ca0

@ -23,6 +23,7 @@
Bug #4803: Stray special characters before begin statement break script compilation
Bug #4804: Particle system with the "Has Sizes = false" causes an exception
Bug #4813: Creatures with known file but no "Sound Gen Creature" assigned use default sounds
Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal
Bug #4820: Spell absorption is broken
Bug #4827: NiUVController is handled incorrectly
Bug #4828: Potion looping effects VFX are not shown for NPCs

@ -41,19 +41,6 @@ namespace MWDialogue
void Quest::setIndex (int index)
{
const ESM::Dialogue *dialogue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (mTopic);
for (ESM::Dialogue::InfoContainer::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
if (iter->mData.mDisposition==index && iter->mQuestStatus!=ESM::DialInfo::QS_Name)
{
if (iter->mQuestStatus==ESM::DialInfo::QS_Finished)
mFinished = true;
else if (iter->mQuestStatus==ESM::DialInfo::QS_Restart)
mFinished = false;
}
// The index must be set even if no related journal entry was found
mIndex = index;
}
@ -81,8 +68,18 @@ namespace MWDialogue
if (index==-1)
throw std::runtime_error ("unknown journal entry for topic " + mTopic);
for (auto &info : dialogue->mInfo)
{
if (info.mData.mJournalIndex == index
&& (info.mQuestStatus == ESM::DialInfo::QS_Finished || info.mQuestStatus == ESM::DialInfo::QS_Restart))
{
mFinished = (info.mQuestStatus == ESM::DialInfo::QS_Finished);
break;
}
}
if (index > mIndex)
setIndex (index);
mIndex = index;
for (TEntryIter iter (mEntries.begin()); iter!=mEntries.end(); ++iter)
if (iter->mInfoId==entry.mInfoId)

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