From 0545622f5ad2749cd507fad326776dea54ad3645 Mon Sep 17 00:00:00 2001 From: scrawl Date: Tue, 20 Aug 2013 11:04:26 +0200 Subject: [PATCH] Fix werewolf state not getting completely reset when starting a new game --- apps/openmw/mwgui/windowmanagerimp.cpp | 3 +++ apps/openmw/mwworld/worldimp.cpp | 5 +++-- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwgui/windowmanagerimp.cpp b/apps/openmw/mwgui/windowmanagerimp.cpp index c0a30206b3..1cb1d80b0a 100644 --- a/apps/openmw/mwgui/windowmanagerimp.cpp +++ b/apps/openmw/mwgui/windowmanagerimp.cpp @@ -248,6 +248,9 @@ namespace MWGui delete mCharGen; mCharGen = new CharacterCreation(); mGuiModes.clear(); + mHud->unsetSelectedWeapon(); + mHud->unsetSelectedSpell(); + unsetForceHide(GW_ALL); } else allow(GW_ALL); diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index f0c55c43e7..aceb9fe346 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -240,12 +240,13 @@ namespace MWWorld // Rebuild player setupPlayer(); MWWorld::Ptr player = mPlayer->getPlayer(); - renderPlayer(); - mRendering->resetCamera(); // removes NpcStats, ContainerStore etc player.getRefData().setCustomData(NULL); + renderPlayer(); + mRendering->resetCamera(); + // make sure to do this so that local scripts from items that were in the players inventory are removed mLocalScripts.clear();