Reduce precision for random point position comparison

master
elsid 1 week ago
parent 56a158049e
commit 054d5ec1d6
No known key found for this signature in database
GPG Key ID: 4DE04C198CBA7625

@ -33,6 +33,11 @@ MATCHER_P3(Vec3fEq, x, y, z, "")
return std::abs(arg.x() - x) < 1e-3 && std::abs(arg.y() - y) < 1e-3 && std::abs(arg.z() - z) < 1e-3;
}
MATCHER_P4(Vec3fEq, x, y, z, precision, "")
{
return std::abs(arg.x() - x) < precision && std::abs(arg.y() - y) < precision && std::abs(arg.z() - z) < precision;
}
namespace
{
using namespace testing;
@ -605,7 +610,7 @@ namespace
const auto result = findRandomPointAroundCircle(
*mNavigator, mAgentBounds, mStart, 100.0, Flag_walk, []() { return Misc::Rng::rollClosedProbability(); });
ASSERT_THAT(result, Optional(Vec3fEq(70.35845947265625, 335.592041015625, -2.6667339801788330078125)))
ASSERT_THAT(result, Optional(Vec3fEq(70.35845947265625, 335.592041015625, -2.6667339801788330078125, 1)))
<< (result ? *result : osg::Vec3f());
const auto distance = (*result - mStart).length();

Loading…
Cancel
Save