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Merge branch 'specialdedup' into 'master'
Deduplicate specialization code See merge request OpenMW/openmw!3063
This commit is contained in:
commit
05555947c3
5 changed files with 9 additions and 26 deletions
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@ -254,10 +254,8 @@ namespace MWGui
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ESM::Class::Specialization specialization
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= static_cast<ESM::Class::Specialization>(klass->mData.mSpecialization);
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static const std::string_view specIds[3]
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= { "sSpecializationCombat", "sSpecializationMagic", "sSpecializationStealth" };
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std::string specName{ MWBase::Environment::get().getWindowManager()->getGameSettingString(
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specIds[specialization], specIds[specialization]) };
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ESM::Class::sGmstSpecializationIds[specialization], ESM::Class::sGmstSpecializationIds[specialization]) };
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mSpecializationName->setCaption(specName);
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ToolTips::createSpecializationToolTip(mSpecializationName, specName, specialization);
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@ -579,11 +577,10 @@ namespace MWGui
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void CreateClassDialog::setSpecialization(int id)
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{
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mSpecializationId = (ESM::Class::Specialization)id;
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static const std::string_view specIds[3]
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= { "sSpecializationCombat", "sSpecializationMagic", "sSpecializationStealth" };
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mSpecializationId = ESM::Class::Specialization(id);
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std::string specName{ MWBase::Environment::get().getWindowManager()->getGameSettingString(
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specIds[mSpecializationId], specIds[mSpecializationId]) };
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ESM::Class::sGmstSpecializationIds[mSpecializationId],
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ESM::Class::sGmstSpecializationIds[mSpecializationId]) };
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mSpecializationName->setCaption(specName);
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ToolTips::createSpecializationToolTip(mSpecializationName, specName, mSpecializationId);
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}
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@ -936,13 +936,9 @@ namespace MWGui
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return;
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int spec = playerClass.mData.mSpecialization;
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std::string specStr;
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if (spec == 0)
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specStr = "#{sSpecializationCombat}";
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else if (spec == 1)
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specStr = "#{sSpecializationMagic}";
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else if (spec == 2)
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specStr = "#{sSpecializationStealth}";
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std::string specStr = "#{";
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specStr += ESM::Class::sGmstSpecializationIds[spec];
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specStr += '}';
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widget->setUserString("Caption_ClassName", playerClass.mName);
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widget->setUserString("Caption_ClassDescription", playerClass.mDescription);
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@ -32,13 +32,6 @@ namespace ESM
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// Pixel color value. Standard four-byte rr,gg,bb,aa format.
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typedef uint32_t Color;
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enum Specialization
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{
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SPC_Combat = 0,
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SPC_Magic = 1,
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SPC_Stealth = 2
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};
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enum RangeType
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{
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RT_Self = 0,
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@ -8,9 +8,7 @@
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namespace ESM
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{
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const Class::Specialization Class::sSpecializationIds[3] = { Class::Combat, Class::Magic, Class::Stealth };
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const char* Class::sGmstSpecializationIds[3]
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const std::string_view Class::sGmstSpecializationIds[3]
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= { "sSpecializationCombat", "sSpecializationMagic", "sSpecializationStealth" };
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int& Class::CLDTstruct::getSkill(int index, bool major)
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@ -29,8 +29,7 @@ namespace ESM
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Stealth = 2
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};
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static const Specialization sSpecializationIds[3];
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static const char* sGmstSpecializationIds[3];
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static const std::string_view sGmstSpecializationIds[3];
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struct CLDTstruct
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{
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