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fix pathfinding

This commit is contained in:
gus 2014-01-11 11:57:07 +01:00
parent 828e5841d8
commit 0609b71df9

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@ -150,6 +150,7 @@ namespace MWMechanics
void PathFinder::buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint, void PathFinder::buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
const ESM::Pathgrid *pathGrid, float xCell, float yCell, bool allowShortcuts) const ESM::Pathgrid *pathGrid, float xCell, float yCell, bool allowShortcuts)
{ {
mPath.clear();
if(allowShortcuts) if(allowShortcuts)
{ {
if(MWBase::Environment::get().getWorld()->castRay(startPoint.mX, startPoint.mY, startPoint.mZ, if(MWBase::Environment::get().getWorld()->castRay(startPoint.mX, startPoint.mY, startPoint.mZ,